Main Branch 1.0.84044 release 2026-07-01
Headline changes
Changes to Religion founding requirements
Improvements to Influence Mission events with negative outcomes
Fixed memory leak
Design
Christianity no longer has a tech requirement
Manichaeism requires Metaphysics instead of Monasticism
Tweaked Influence Mission events with negative outcomes to be better or rarer
Tile buying costs increase slightly slower and more discretely
Minor Cities now count as urban improvements (relevant for ambitions)
Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
DOTA mapscript now has a path width option (Empires of the Indus)
DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
Programming
Fixed memory leak caused by renderer per-frame allocations
AI avoids building non-Settler growth units from cities that have zero citizens
UI
Landmark discovery notification added even if popup is shown
When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
Updated law prerequisite event helptext to be clearer
Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask
Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
Tribal Invasion bonus & concept helptext now mention that war will be declared as well
Improvement pings are cleared when making tiles urban
Points to victory no longer shown when points victory is inactive
Bugs Fixed
Fixed Huns appearing near player starts
Fixed units without harvest animations playing broken animations when cutting trees
Fixed observer mode visibility after observed player surrender
Fixed event predicates failing in Japanese and Chinese due to use of localized commas
Fixed bug where wrong city is sometimes selected in bonuses
Fixed lighting regression for standard shader
Fixed dune display on Sand Hill tiles
Fixed Hovel Ruins floor rendering incorrectly
Fixed black circle in city widget religion list
Fixed tech tree button behavior
Fixed unit occlusion issues with city widget religion icons
Fixed map editor null reference errors
Fixed governor rating-affected yield showing wrong value if net yield is negative
Fixed some color issues on events with 'not' requirements
Fixed some help text for improvements in team territory
Fixed settings indicating mirror map when that option is invalid for the map script
Fixed FFA achievement triggering with 2 players
Fixed Ruthless AI not taking Time Victory condition into account
Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
AI fixes
Text and event fixes