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Patch Notes for July. 1

BlazBlue Entropy Effect · Community Announcements · July 01, 2026

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Features and System Optimizations

• Adjusted the \[Overload] energy mechanics: while in combat and Overload is not active, \[Overload] energy will continue to accumulate. Using varied moves to attack enemies in succession, successfully dodging enemy attacks, or successfully blocking enemy attacks will increase the recovery rate. \[Overload] can also be activated before the energy gauge is full, but its energy consumption rate will increase accordingly.

• Optimized UI presentation related to \[Overload].

• Fixed an issue where grab detection did not take effect properly when using grab moves to break the guard of advanced enemies.

• Added appearance and disappearance presentation to the shield gauge of \[Hades Izanami].

• Optimized the shield visual effects of \[Reki].

• Optimized ICEY narrator voice settings: when the ICEY narrator setting in the \[DBS Lab] storyline is set to Chinese, Chinese voice-over will play in ICEY stages instead of always playing Japanese voice-over.

• Adjusted certain narrator voice-over and subtitle content in ICEY stages.

Character Optimizations and Bug Fixes

Naoto Kurogane

• Optimized the move damage decay algorithm after Naoto performs consecutive dash cancels.

Jin Kisaragi

• Fixed an issue where, after Jin Kisaragi's \[Touga Hyoujin] hit an enemy and knocked them into a wall, casting \[Hyourou Mugetsu] would fail to generate icicle follow-up attacks.

• Fixed an issue where the grounded sheathed version of \[Touga Hyoujin] could occasionally fail to cast after Jin Kisaragi obtained \[Rengoku Hyouya].

• Fixed an issue where the phantom visual effect did not display properly when Jin Kisaragi connected a jump after using \[Sekkajin] during sheathing.

• Fixed an issue where the visual effects of Jin Kisaragi's \[Rengoku Hyouya] could be abnormally blown away by Rachel Alucard's \[Silpheed].

Hibiki

• Fixed an issue where Hibiki's aerial down normal attack could bring \[Defiled Eye] to the ground.

ICEY

• Fixed an issue where ICEY's move combo could be abnormally interrupted after dashing from the ground into the air or from the air onto the ground. After crossing between grounded and airborne states, the corresponding airborne or grounded follow-up moves will now connect correctly.

• Optimized ICEY's follow-up rules after using dash to interrupt normal attack combos: when connecting into certain moves and their follow-ups, the original follow-up/combo records will be retained for a short time, allowing subsequent connection into \[Electron Flow] follow-ups or normal attack combos.

• Optimized the input feel of ICEY's block, dash, and \[Electron Flow]-related moves, reducing incorrect move triggers and input stiffness.

• Fixed an issue where ICEY could not immediately connect into skills after jumping following the second grounded \[Electron Flow].

• Fixed an issue where ICEY could not connect into a jump at the proper timing after the second aerial \[Electron Flow].

• Fixed an issue where ICEY's diagonal downward dash could not properly connect into \[Electron Flow].

• Optimized ICEY's skill connection logic after aerial normal attacks, reducing cases where \[Sweep] was triggered unintentionally.

• Fixed an issue where certain follow-up moves could not be connected reliably after ICEY's dash ended.

Lambda-11

• Now, when Lambda-11 casts \[Calamity Sword] by holding Down + Skill, continuing to hold Down will no longer automatically trigger \[Legacy Edge].

• Now, Lambda-11's \[Corsair Sabre] can trigger certain Tactics effects.

Noel

• Fixed an issue where the visual effects of Noel's \[Rising Kick] could be missing under certain circumstances.

Ragna

• Fixed an issue where Ragna could automatically perform a jump under certain circumstances.

Platform-Specific Optimizations

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