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Summer sweat

cyberpunkdreams · Community Announcements · June 30, 2026

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Today's overhaul to temperature and the clothing system has been a long time coming – not in terms of work involved, but in how long I've wanted to do it. The new system will take a bit more getting used to, but should give better, more realistic and more controllable results. One big difference is that the perceived temperature you get from an outfit depends much less than simply adding the stats together. The amount of skin you have exposed and the layers you have now makes much more of a difference, and means that the same outfit might perform quite differently in the sun vs in the dark, even with the same base temperature. Nearly all perceived temperature stats on clothes are now additions, but it starts from a much lower baseline.

The bigger deal is the ability to hide selected stat effects from certain slots on the fly now. Before it was always everything or nothing from a particular item. I've used this to add much more nuance to outfits initially, but this is actually a huge new capability for the engine that will make future development easier for a lot of stuff, and enable things that simply weren't possible before.

What's next?


I'm still working on all the promised content, and some is now in testing. The stuff above was actually a bit of a side line to what I've mostly been working on recently. That means Martha, Maggie, morgues, organ trading and various other things. You might see some more about Zara soon too, and more Black Moon, and at least one or two older stories finished off. Plus maybe a full weather simulation.



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