NEW CONTENT
- New American 60s RWD: Bullet.

- New American 80s RWD: Jackal.

- New Scrapyard Waypoint Race route.

- New Savolax Sandpit Waypoint Race route.

- New Random Waypoint Mode & Free Order Waypoint Mode
Note that AI can't navigate the Random waypoint order so they're removed in single player.
- New Suicide Race route for Savolax Sandpit Short Circuit.
- New Suicide Race routes for Speedway Oval and Figure 8.
- New Suicide Race routes for UK Banger Dirt Oval and Figure 8.
- A set of new challenge events.
PLAYER PROGRESS
- Added the first version of player progress tracking playstyles with badges you can level up.
GAMEPLAY
- Reduced Normal Damage intensity.
- Added drifting and airtime score events.
- Scoring is now fairer (you can score as a defender as long as you do damage).
- Fixed wrong way indicator incorrectly triggering on the Speedway Figure 8 track.
- Leaderboards now have separate class based boards too.
TUNING
- New Quick Tune mode to tune any tuning part quickly with just one slider.
- It's now possible to download anyone's shared tune from the leaderboards.
- Each tuning modifier now has an accompanying help description.
- Tuning screen now shows simulated performance stats.
- All tuning value ranges now make more sense.
- Correct metric/imperial units are now used for all values.
VEHICLES
- Buffed Half A Crusader to make the tailend feel less heavy.
- Added missing clutch upgrades for Stahlwagen, Valken, and Half A Crusader.
- Revised the School Bus engine to make it a properly turbocharged diesel.
- Tachometer now works more like an authentic "lazy" analog tachometer.
AI
- Fixed AI cars not dodging other cars correctly in multiplayer.
CRAP-IT
- Share Designs with other Players by exchanging the loose files from your savegame location.
Note: Sharing will be made more convenient in the future.
- Added a massive amount of new stickers, sprayed on texts and Banger style number decals.
- Decal manipulation tools now include SKEW tool for skewing single decals.
- Decal manipulation tools now have a FINE-TUNE toggle for finer adjusting.
- It's now possible to reorder decals and decal groups via the Options menu.
- Improved input handling (on gamepad, press left stick for panning and zooming).
- Improved decal add/copy/paste/mirror robustness so decals appear where intended.
- Various user experience improvements to make editing less of a hassle.
INTERFACE
- Added minimap. Can be toggled on/off in the Settings menu.
You can also adjust the minimap zoom factor in the Settings menu.
- Compass can be now enabled/disabled in the Settings menu.
- Finished cars now show a little checkered flag in the car tag.
- Improved UI for Tuning, Crap-It, Challenge Select and Loading Screens.
- Various other assorted user interface improvements.
ONLINE
- More robust online client synchronization, improving multiplayer collisions.
- Improved client prediction accuracy.
- Cars in the post-race screen no longer appear smoking and in flames.
- Quitting from a lobby now takes back to Server Browser if the server was directly connected to.
INPUT & FORCE-FEEDBACK
- Increased force feedback update frequency.
- Added high frequency road detail to force feedback.
- Added engine, gearbox and road noise effects to force feedback.
- Reduced force feedback jitter.
- Introduced vibration intensity for force feedback, adjusts road detail and effects.
- Increased dynamic damping range from 100% to 200%, old default 40% is now 100%.
- Improved force feedback damping logic, reducing oscillations around center while improving sense of steering rack friction.
- Implemented gyroscopic precession steering forces when driving over bumps and rolling the car.
- Rewrote low force boost logic for gear and belt driven wheels, it now saturates signal much more giving close to full possible cornering effort more often.
- Fixed wheels and controllers with more than 32 buttons; all buttons up to 128 now work.
- Fixed a range of controller binding issues, including bindings that could stop responding.
SYSTEM
- Improved game stability and performance.
- Replay system now writes in smaller chunks, fixing the frame hitch when crossing the finish line.
- Minor optimization of the collision system (car deformation work spread across worker threads).
AUDIO
- Fixed missing ground & rock wall surface collision sounds in desert waypoint race.
- Fixed issue where checkpoint sound effect would not play in online multiplayer waypoint races.
- Added ground surface collision sounds for the Driver ragdoll.
- Added tire impact sounds for wooden ramps.
- Added tire contact sounds for metal crosshatch / grille surfaces.
- Implemented tech support for race track -specific audio content banks.
- Audio mem improvement: Large-sized audio assets are streamed from disk rather than loaded to memory.
- Audio mem improvement: Sounds of animated track objects (crane etc.) are loaded to memory only when any are used on a track.
- Schoolbus: Implemented turbocharger on the stock inline 6 diesel engine.
- In-game audio settings change: Non-diegetic waypoint race checkpoint sound effect is now part of "Other Effects" volume slider group rather than "UI".
- Cockpit view: Fixed mix config issue where exhaust backfire got attenuated in excess.
