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Content Update #8

Wreckfest 2 · Community Announcements · June 30, 2026

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NEW CONTENT

- New American 60s RWD: Bullet.

- New American 80s RWD: Jackal.

- New Scrapyard Waypoint Race route.

- New Savolax Sandpit Waypoint Race route.

- New Random Waypoint Mode & Free Order Waypoint Mode

Note that AI can't navigate the Random waypoint order so they're removed in single player.

- New Suicide Race route for Savolax Sandpit Short Circuit.

- New Suicide Race routes for Speedway Oval and Figure 8.

- New Suicide Race routes for UK Banger Dirt Oval and Figure 8.

- A set of new challenge events.

PLAYER PROGRESS

- Added the first version of player progress tracking playstyles with badges you can level up.

GAMEPLAY

- Reduced Normal Damage intensity.

- Added drifting and airtime score events.

- Scoring is now fairer (you can score as a defender as long as you do damage).

- Fixed wrong way indicator incorrectly triggering on the Speedway Figure 8 track.

- Leaderboards now have separate class based boards too.

TUNING

- New Quick Tune mode to tune any tuning part quickly with just one slider.

- It's now possible to download anyone's shared tune from the leaderboards.

- Each tuning modifier now has an accompanying help description.

- Tuning screen now shows simulated performance stats.

- All tuning value ranges now make more sense.

- Correct metric/imperial units are now used for all values.

VEHICLES

- Buffed Half A Crusader to make the tailend feel less heavy.

- Added missing clutch upgrades for Stahlwagen, Valken, and Half A Crusader.

- Revised the School Bus engine to make it a properly turbocharged diesel.

- Tachometer now works more like an authentic "lazy" analog tachometer.

AI

- Fixed AI cars not dodging other cars correctly in multiplayer.

CRAP-IT

- Share Designs with other Players by exchanging the loose files from your savegame location.

Note: Sharing will be made more convenient in the future.

- Added a massive amount of new stickers, sprayed on texts and Banger style number decals.

- Decal manipulation tools now include SKEW tool for skewing single decals.

- Decal manipulation tools now have a FINE-TUNE toggle for finer adjusting.

- It's now possible to reorder decals and decal groups via the Options menu.

- Improved input handling (on gamepad, press left stick for panning and zooming).

- Improved decal add/copy/paste/mirror robustness so decals appear where intended.

- Various user experience improvements to make editing less of a hassle.

INTERFACE

- Added minimap. Can be toggled on/off in the Settings menu.

You can also adjust the minimap zoom factor in the Settings menu.

- Compass can be now enabled/disabled in the Settings menu.

- Finished cars now show a little checkered flag in the car tag.

- Improved UI for Tuning, Crap-It, Challenge Select and Loading Screens.

- Various other assorted user interface improvements.

ONLINE

- More robust online client synchronization, improving multiplayer collisions.

- Improved client prediction accuracy.

- Cars in the post-race screen no longer appear smoking and in flames.

- Quitting from a lobby now takes back to Server Browser if the server was directly connected to.

INPUT & FORCE-FEEDBACK

- Increased force feedback update frequency.

- Added high frequency road detail to force feedback.

- Added engine, gearbox and road noise effects to force feedback.

- Reduced force feedback jitter.

- Introduced vibration intensity for force feedback, adjusts road detail and effects.

- Increased dynamic damping range from 100% to 200%, old default 40% is now 100%.

- Improved force feedback damping logic, reducing oscillations around center while improving sense of steering rack friction.

- Implemented gyroscopic precession steering forces when driving over bumps and rolling the car.

- Rewrote low force boost logic for gear and belt driven wheels, it now saturates signal much more giving close to full possible cornering effort more often.

- Fixed wheels and controllers with more than 32 buttons; all buttons up to 128 now work.

- Fixed a range of controller binding issues, including bindings that could stop responding.

SYSTEM

- Improved game stability and performance.

- Replay system now writes in smaller chunks, fixing the frame hitch when crossing the finish line.

- Minor optimization of the collision system (car deformation work spread across worker threads).

AUDIO

- Fixed missing ground & rock wall surface collision sounds in desert waypoint race.

- Fixed issue where checkpoint sound effect would not play in online multiplayer waypoint races.

- Added ground surface collision sounds for the Driver ragdoll.

- Added tire impact sounds for wooden ramps.

- Added tire contact sounds for metal crosshatch / grille surfaces.

- Implemented tech support for race track -specific audio content banks.

- Audio mem improvement: Large-sized audio assets are streamed from disk rather than loaded to memory.

- Audio mem improvement: Sounds of animated track objects (crane etc.) are loaded to memory only when any are used on a track.

- Schoolbus: Implemented turbocharger on the stock inline 6 diesel engine.

- In-game audio settings change: Non-diegetic waypoint race checkpoint sound effect is now part of "Other Effects" volume slider group rather than "UI".

- Cockpit view: Fixed mix config issue where exhaust backfire got attenuated in excess.

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