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4.672-677 (Beta) - Ping System & More

The Guild II Renaissance · Community Announcements · June 30, 2026

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Hello!

We have deployed yet another Beta patch in response to the latest feedback. It is centred on bugfixes and new additions.

To access this beta patch, you must opt-in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.

For this release, the version shown on the main menu is "4.677".


Multiplayer Ping System

Introducing the first iteration of the Multiplayer Ping System, which allows you to ping locations, character/carts/buildings, and waypoints to you and your allies! To access this feature, press "E" on your keyboard (we will add in the future a way to customise this hotkey).

The first type of ping is a static ping that stays on the ground, that is simply drawn on the screen by releasing your cursor over the desired ping type. Then, you can apply a ping on top of any 3D object in the world, that stays attached to that object. Finally, you can create "waypoints" for your ping, by pressing "E" to enter the ping wheel and left clicking the selected ping image, and then, without releasing "E", pressing at different spots on the screen to draw your line.

Pings that are still visible stay locked to the edges of the screen, so that you are able to click them to quickly jump to that location. Be aware that in Multiplayer, the pings are tinted to reflect the player's dynasty colour ; and pings also play a sound.


GiTSE Expand Worlds & Minimap

In the continuity of our work to make map creators able to work on larger maps (2k and 4k), we have also made it possible to expand pre-existing maps so that they meet the new sizes whenever you'd like. Interestingly, the expanded areas of the maps are procedurally generated with landforms, vegetation and materials and conform to the overall style of your map ; with a sane distribution of water and land while respecting the average heights and land levels.

For this feature, please save your expanded map after it is done generating ; and then restart GiTSE entirely, so that everything can refresh properly.

Here is a before / after comparison depicting the new minimap to visualise the change.


Performance Update

We are investigating performance-draining aspects of the game and have started bringing some changes to increase this. With some recent changes to the way vegetation such as trees and grass is rendered, as well to some other changes to the way other 3D objects draw meshes, it is possible that some users gain up to 40 FPS in the best case scenarios.

Additionally, we invite all players to check which settings they are playing on, using the launcher's settings page, since it offers more options for the game such as VSync, Triple Buffering and more.

Of course, we are continuing our investigation, so as to make the game run as smooth as possible for everyone.


Fixed:

Changed:


Thank you to [dynamiclink href="https://steamcommunity.com/id/vkodeks"] for providing the Russian translation of this patch note.

Thank you to [dynamiclink href="https://steamcommunity.com/id/BlackPainkiller/"] for providing the Simplified Chinese translation of this patch note.

Have a very pleasant day!

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