New Classic God: Chronos
Passive: Time Lord
You become empowered as time flows around you. Over time you gain Intelligence. Stacks have a maximum and are permanent.
Ability 1: Time Rift
Create a rift in time that deals magical damage to all enemies in the area. Hitting a god permanently increases the Time Rift damage by 1.
Ability 2: Accelerate
Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and increased Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive:
Section 1: Heal based on your max health over time
Section 2: Abilities cost no Mana
Section 3: Increased Intelligence
Section 4: Increased Intelligence contribution to your attacks.
Ability 3: Stop Time
Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They Take Magical Damage on impact and Magical Damage when Stunned.
Ultimate Ability: Teleport through time to a recent position, restoring your Health and mana to their earlier values. All your cooldowns reset instantly.
You become CC immune while Rewin prepares
The Heal is not affected by Healing Reduction
Aspect of Relativity releasing July 2nd
Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.
New Wandering Market Travelers
[p align="start"]Traveler: Beach Day Discordia[p align="start"]ContentsInstantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Midnight Plunge Prism
Seabreeze Prism
Pool Party Prism
Lil Puffer Ward Skin
Beach Day Announcer Pack
Battle Banners (part of the Dawn of the Darkstar Empire Event)
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Cat’s Eye Announcer Pack
Empire’s Hoard Chest
Spotted Title
Battle Banners (part of the Dawn of the Darkstar Empire Event)
Supporter Store
[p align="start"]Independence Celebration Bundle![p align="start"]ContentsInstantly unlocked after purchasing
Name Flair - Independence - American Flag
Name Flair - Independence - Red, Blue and White
Name Flair - Independence - Blue, Red and White
Name Flair - Independence - Red, White and Blue
Quip - Get Down Mr President
Quip - This Land is my land!
Quip - For Freedom!
Special Store
[p align="start"] [p align="start"]‘Merica Collection![p align="start"]ContentsInstantly unlocked after purchasing
Ra’Merica Classic Skin
Ra’Merica Chrome Eagle Skin
USA USA USA! Jump Stamp
Old Glory Animated Badge
Patriot Crest Animated and Static Badges
Victory Star Animated and Static Badges
Events
Race to Radiant - Chronos
Event runs June 30 - July 7
Top 100 (up from 50) Get the Mastery Emblem
Top 200 (up from 100) Get the Radiant Badge
Top 500 (up from 200) Get the Tracker with their number
Everyone who hits Radiant within the event gets a badge
New: Worshipper earn rate in Co-Op vs. AI will be reduced during the update where they are part of a race.
Note: Race to Exalted for Scylla will not begin July 7 as initially announced. It will instead occur during the Xing Tian Update. We apologize for the issue.
Game Modes
Assault
Increased width of the lane in front of the Tier 1 Towers by 2m
Conquest
Lane Minions
Melee Minion
Decreased base Max Health 500 -> 480
Ranged Minion
Decreased base Max Health 250 -> 240
Minotaur Minion
Decreased base Max Health 975 -> 750
Jungle Monsters
Buff Monster
Decreased base Max Health 975 -> 780
Buff Monster (Satyr)
Decreased base Max Health 350 -> 315
Buff Monster (Contestable Camps)
Decreased base Max Health 675 -> 600
Cyclops
Decreased base Max Health 700 -> 600
Cyclops (Side Camps)
Decreased base Max Health 600 -> 520
Fire Imps
Decreased base Max Health 700 -> 660
Elder Harpy
Decreased base Max Health 600 -> 540
Harpy (Roaming)
Decreased base Max Health 500 -> 430
Oracle
Decreased base Max Health 700 -> 620
Scorpion
Decreased base Max Health 1200 -> 1000
Ancient Fury Debuff
Increased %HP damage dealt to Towers & Phoenixes 33% -> 50%
Phoenixes
Increased Health Regen 4 -> 8
Fixed an issue where Phoenixes lost 10 Protections while below 50% HP
Totem
Now awards up to 100 XP per team, proportional to how much damage each contributed
Awarded to all contributors, regardless of which team scored the last hit or reached the total damage goal first
Multiple damage contributors on the same team receive split XP
Increased Damage Mitigation vs damage sources outside of The Pit +50% -> +66%
Fixed an issue where overkill damage was being factored in to Totem kill credit
Lane Minions
Pushed up the start time when Lane Minion strength vs Towers begins increasing from 25min to 20min
Brute Minions (stronger Melees that begin spawning later in the game) now use a different character model than normal Melee Minions
Lane Minion Damage Mitigation
Lane Minion Damage Mitigation now mitigates more ability damage than attack damage. Minions also no longer have this Damage Mitigation for the first 3min
Previously:
Minions had 1.75% base Damage Mitigation that scaled by +1.75% every 3 minutes (max. 19.25%)
Minotaurs gain an additional +3.25% Damage Mitigation per 3min from Magical Damage sources (max. 50%)
Now:
Minions no longer have base Damage Mitigation on wave 1, but still gain Damage Mitigation every 3 minutes
Their Damage Mitigation is now split by damage source:
Vs Attack Damage
+1.4% Damage Mitigation (max. 14%)
Vs Ability/Item Damage
+2.5% Damage Mitigation (max. 25%)
Minotaurs gain an additional +2.5% Ability/Item Damage Mitigation per 3min (max. 50%)
God Balance
[p align="start"] BastetCat Call
Cat Dash damage reduced from 60/95/130/165/200 + 50% Strength to 40/65/90/115/140 + 50% Strength
Cat Dash slow reduced from 20/25/30/35/40% to 12/14/16/18/20%
All Gods level 1 basic attack damage is reduced by 20%, across the board. This brings base basic attack damage more in-line with SMITE 1. It still scales as it did before.
Base Health has been adjusted to have a bigger gap between Gods associated with different traditional roles. Additionally some Gods had some Protections adjusted:
Base Health: 483.0 → 446.3
Health per Level: 86.5 → 79.9
Total Health at Level 20: 2212.6 → 2044.3
Base Health: 525.0 → 483.0
Health per Level: 94.0 → 86.5
Total Health at Level 20: 2405.0 → 2212.6
Base Physical Protections: 16 → 14.7
Physical Protections per Level: 16 → 2.8
Physical Protections at Level 20: 76 → 69.9
Base Magical Protections: 26 → 23.9
Magical Protections at Level 20: 56 → 53.9
Health per Level: 94.0 → 86.5
Total Health at Level 20: 2405.0 → 2254.6
Base Health: 483.0 → 446.3
Total Health at Level 20: 2212.6 → 2175.9
Health per Level: 86.5 → 79.9
Total Health at Level 20: 2212.6 → 2081.0
Health per Level: 94.0 → 86.5
Total Health at Level 20: 2363.0 → 2212.6
Base Health: 483.0 → 525.0
Health per Level: 86.5 → 94.0
Total Health at Level 20: 2212.6 → 2405.0
Base Health: 525.0 → 567.0
Total Health at Level 20: 2555.4 → 2597.4
Base Health: 483.0 → 525.0
Total Health at Level 20: 2212.6 → 2254.6
Physical Protections per Level: 3.0 → 3.2
Physical Protections at Level 20: 77.3 → 82.1
Magical Protections per Level: 1.50 → 1.62
Magical Protections at Level 20: 58.1 → 60.5
Base Health: 483.0 → 525.0
Total Health at Level 20: 2212.6 → 2254.6
Base Health: 483.0 → 446.3
Health per Level: 86.5 → 79.9
Total Health at Level 20: 2212.6 → 2044.3
Base Health: 483.0 → 446.3
Total Health at Level 20: 2212.6 → 2175.9
Base Health: 567.0 → 525.0
Health per Level: 101.5 → 94.0
Total Health at Level 20: 2597.4 → 2405.0
Health per Level: 94.0 → 101.5
Total Health at Level 20: 2447.0 → 2597.4
Base Physical Protections: 16.0 → 17.3
Physical Protections per Level: 3.0 → 3.2
Physical Protections at Level 20: 76.0 → 82.1
Base Magical Protections: 26.0 → 28.1
Magical Protections at Level 20: 56.0 → 58.1
Health per Level: 94.0 → 101.5
Total Health at Level 20: 2447.0 → 2597.4
Base Health: 525.0 → 483.0
Total Health at Level 20: 2254.6 → 2212.6
Base Health: 483.0 → 446.3
Total Health at Level 20: 2212.6 → 2175.9
Health per Level: 86.5 → 79.9
Total Health at Level 20: 2212.6 → 2081.0
Base Health: 525.0 → 483.0
Total Health at Level 20: 2405.0 → 2363.0
Base Health: 525 → 483
Health per Level: 94 → 86.5
Total Health at Level 20: 2405 → 2212.6
Base Health: 483.0 → 446.3
Total Health at Level 20: 2212.6 → 2175.9
Base Health: 567.0 → 525.0
Total Health at Level 20: 2447.0 → 2405.0
Base Health: 483.0 → 446.3
Health per Level: 94.0 → 86.5
Total Health at Level 20: 2363.0 → 2175.9
Base Health: 525.0 → 483.0
Total Health at Level 20: 2405.0 → 2363.0
Base Health: 525.0 → 567.0
Total Health at Level 20: 2405.0 → 2447.0
Base Health: 567 → 483
Total Health at Level 20: 2447 → 2363
Base Health: 483.0 → 446.3
Total Health at Level 20: 2212.6 → 2175.9
Base Health: 567.0 → 483
Total Health at Level 20: 2447.0 → 2363
Base Health: 483.0 → 446.3
Total Health at Level 20: 2212.6 → 2175.9
Base Health: 483.0 → 446.3
Total Health at Level 20: 2212.6 → 2175.9
Health per Level: 101.5 → 94.0
Total Health at Level 20: 2555.4 → 2405.0
Base Physical Protections: 18.4 → 16.0
Physical Protections at Level 20: 78.4 → 76.0
Base Health: 567.0 → 525.0
Total Health at Level 20: 2447.0 → 2405.0
Base Health: 525.0 → 483.0
Total Health at Level 20: 2405.0 → 2363.0
Base Physical Protections: 17.3 → 16.0
Physical Protections at Level 20: 72.5 → 71.2
Item Balance
[p align="start"]Avatar’s ParashuStrength reduced from 100 to 90
10% Penetration added
Evolved Intelligence reduced from 20 to 0
10 Evolved Penetration added
Intelligence reduced from 75 to 65
15 Penetration added
Intelligence reduced from 90 to 80
10 Penetration added
Intelligence decreased from 140 to 130
10% Penetration added
Attack Damage reduced from 25 to 20
10% Penetration added
Strength reduced from 55 to 45
10% Penetration added
Strength reduced from 40 to 35
5 Penetration added
95 Intelligence
10% Penetration
Ability Hit a God: That God is marked for 8s. Marked Gods take 5% increased damage from all sources.
Builds from Evil Eye and Void Shard
2700 gold
Was:
Ability Hit: Target is -1 Protection per your Level for 4s.
Now:
Ability Hit: Targets Physical Protection is reduced by 5 for 4s
On god Kill or Assist: This effect increases by 1 Physical Protection.
This effect caps at 15 total Physical Protection reduction
Intelligence increased from 60 to 90
Penetration decreased from 35% to 20%
Strength reduced from 35 to 30
10% Penetration added
Attack Damage reduced from 25 to 20
10% Penetration added
Intelligence decreased from 85 to 80
10% Penetration added
10 Penetration added
Intelligence reduced from 100 to 85
15 Penetration added
Strength reduced from 45 to 35
10 Penetration added
Strength reduced from 50 to 45
10 Penetration added
Strength reduced from 55 to 45
10 Penetration added
Strength increased from 40 to 60
Penetration reduced from 35% to 20%
With the penetration adjustments we have removed Totem of Death from the game.
Evolved Strength reduced from 15 to 0
10 Evolved Penetration added
Intelligence reduced from 80 to 70
10 Penetration added
Bug Fixes
Osiris (Aspect)
Fixed an issue where Sickle Strike was not dealing correct damage to minions.
Pharoah’s Curse
Item is now included in the store filter for Magical Protection
War Banner
Fixed the description to not include Max Health
Increased VO volume for Bastet, Ne Zha Fire Lord, and Tsukuyomi Silver Bullet
Fixed an issue with Sfx not playing for the Da Ji global emote
Fixed an issue where overkill damage on the Totem was being factored in to Totem kill credit
Fixed an issue with Chiron Aspect and the Fire Giant Dagger.
Fixed issues around locking when Daily Rewards pop up.
Fixed Player names sometimes being cut off on the T screen.
Updated description on God Tokens on the Profile screen to make clear that they cannot be used on the most recently released God.
Agreeing to the leaver penalty is no longer case sensitive.
Fixed an issue where Gods without Aspects would have an uncolored damage type icon
Addressed issue with Horus Ult not Teleporting if it times out and targeter is invalid
Allow Bastet A01 to cancel after first leap for early cooldown start; and no return leap
Address interaction with Awilix A04 not properly stopping Bastet A01 refire window from opening
Fixed an issue where Xbalanque Ult could cause Towers to drop their targets
Fixed Nu Wa exploding her own Mike Typhon