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5.823 Multiplayer Lanes

AI War 2 · Community Announcements · June 25, 2026

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Full release notes here.

Okay, the multiplayer changes in this one were... intense to find. The good news is that I had some confirmation from at least one group that things were working great for them prior build. But there were still some systemic problems for other folks. The difference turned out to be mostly related to the ping between clients and hosts, and how exactly the multiplayer model handles high-load situations and clients-falling-behind spots. It took a lot of analysis, but these changes should hopefully solve the existing problem cases, as well as leaving more breadcrumbs in your local logs (which you can share with me if you still experience any problems).

There was also a one-line serialization bug that would cause desyncs for anyone using a specific group of mods, or a specific custom feature in the base game. That is also fixed. I've done an exhaustive audit and categorization of every serialization/deserialization pair of sites in the game, and they're all clean now. There are almost 200 sites, most of them dozens of lines long, and only one rarely-used one had a problem, so that was a pretty clean bill of health already (which of course made the one rogue case harder to find).

Enjoy!

5.823 Changelog


Multiplayer


Forge of Empires




Heart of the Machine 1.0 Is Out Now!


https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/710026912607507308

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
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