Hello, Agents. The Steam Summer has arrived once again, which means Intruder is 50% off for the Steam Summer Sale. As always, XP gains have been increased by 200% for the sale which will last from June 25th to July 9th, 2026!
While the sale is live you'll be able to unlock Summer Sale excusive items from previous years, like H2 Old School and Falcon Gold weapon skins. Hats like Blue Sunny, Rays and Umbrella also make a return. Grab the game at a discount and unlock items while you can!


But we've got more to show you.
In Progress: Riverside 2.0
Over the last few months, we've been working on remastering and slightly reworking Riverside, one of the oldest maps in the game. This fan-favorite is finally getting a makeover with improved visuals and some very minor changes to complete the overhaul of this classic Intruder map.
You can see some work-in-progress screenshots of the map below. Everything is subject to change.





In Progress: City
Alongside Riverside 2.0, and was hinted at with the Checkpoint map release, comes City: The newest map for Intruder. This map is still being developed and worked on so there's no screenshots to share at the moment. It's constantly changing and isn't ready to show. The layout is not finished, both geometry-wise and conceptually (we have a lot of ideas as we're building the map), but the overall concept/idea of the map was briefly tested on a temporary layout with our beta testers on Discord (which you can openly join by applying to Secret Base Alpha).
What we can share about City are some ideas we wanted to implement for the map's release.
The main area takes place in a high-rise skyscraper on the tallest floors overlooking the surrounding area
You can use the buildings on the edges of the map to snipe into the main building, or pick off other snipers
Deployable parachutes, allowing teams to fly around the map and enter the main building through any breakable windows
Helicopter to transport Guards to the main building
Interior and exterior elevators
The Tablet from Checkpoint (possibly with different features)
Other ideas we've had but are not confirmed/may not be added:
New Weapon: Rocket Launcher
New Gadget: Zipline Gun
New Feature: Choose your Spawn Point
Attack Helicopter (potentially similar to Mountainside)
Intruders spawning inside the building while Guards infiltrate like SWAT teams
Parachute escapes to capture and complete the objective
A lot of our beta testers really enjoyed parachuting around the sky and having 500 meter sniper battles from one side of the map to the other, which is exactly the response we were looking for.
We will be continuing our work on City, along with Riverside. We're eager to share more details on these maps as soon as we can.
If you want to test early versions of these maps once they're available, join the Superboss Games Discord and apply to join the ranks of Secret Base Alpha.
Optimizations, New Additions and Bug Fixes
New Additions
Added a setting in the option menu to reduce the amount of particles that can appear/play at once to improve performance.
Optimizations
Cached tooltip strings, various HUD elements, projectile components, script components, helicopter and gun turret scripts, leaning mode and various menus.
Reduced Garbage Collection when updating the HUD and on scripts relating to First Person models.
Reduced redundant animation calls relating to First Person models.
Optimized water/ladder volume check and HUD/Player Movement updates.
Enabled GPU skinning (instead of performing those computations on the CPU)
Enabled GPU instancing on various models, volumetric light volumes, and on-body nametags.
Small optimizations to the glass shader.
Prevent the compass from updating unless you've rotated your camera enough.
Prevent automatic syncing of physics transforms.
Bug Fixes
Fixed the round resetting twice once a game starts.
Fixed not being able to drop items that no longer had any "ammo" left but still stay inside the Inventory (Bloon, Remote Speaker, etc.)
Fixed holding prone not working after getting up from a ragdoll.
Fixed the Mission Log breaking when loading character that are missing.
Fixed a memory leak relating to voice chat.
Fixed Glass breaking not producing any noise when too many windows are breaking with lowered graphical settings.
Fixed inverted ping color warnings.
DiD yOu KnOw ThAt!? The Shield is unable to project you from bullets shot from Turrets found on Mountainside and Checkpoint. Be careful!
Once again, thanks to the Intruder community and Secret Base Alpha. Their suggestions, feedback, and ideas are a constant source of inspiration for the Superboss Games team as we develop new maps and features -- we really appreciate your insight, and look forward to more feedback on City and Riverside 2.0