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UPDATE #44: Two Mechs & New Ways to Play

First Dwarf · Community Announcements · June 25, 2026

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UPDATE #44: Two Mechs & New Ways to Play


Hey, everyone!


Buckle up, because this is a big one.

Update #44 is now live, bringing new gameplay improvements to First Dwarf for both solo and co-op players.

The headline co-op feature is one of the loudest requests from our community: Player 2 now gets their own Mech!

Each player now has their own machine to develop and customize, so you can build different setups, experiment with equipment, and shape your own combat style.

Co-op players who wanted more Mech action no longer have to share one machine. Now each player can bring their own idea of what a proper mana-powered walking machine should be.

And this update is not only about co-op. Ragna gets more useful in moment-to-moment gameplay, fireballs are easier to aim thanks to visible trajectories, colony management is clearer, and settlers are easier to track and recall when needed.



Why we went bigger with this update


A huge number of co-op players told us very clearly: if First Dwarf has Mechs, both players want to feel that Mech gameplay is truly available to them.

And honestly? We get it.

The Mech is not just a vehicle. It is your walking workshop, your combat machine, your tool for exploration, and a big part of what makes First Dwarf feel different.

That meant expanding a lot of game systems: co-op logic, UI, equipment, save files, interactions, and plenty of weird edge cases that only pop up when two players start breaking things simultaneously.

For a small indie team like ours, it was a serious task. But we knew how important this was for co-op players, so we wanted to do it right.

And since we were already elbow-deep in the co-op systems, we also improved Ragna's support role:
Ragna can now help with repairs! 🛠️

Defending and maintaining your colony should now feel way more flexible, especially when you're busy fighting off waves, exploring, building, or just trying not to accidentally walk off the edge of a floating island.

On top of that, Update #44 also brings clearer aiming, better settler information, improved house popups, and more control over your colony.

Full Changelog #44


Co-op improvements:


Settlers Improvements:


Ragna Changes:


Highlights:



Balance Changes:



Bugfixes:





Thank you!


As always, a huge thank you for your feedback and patience. Update #44 is a big step for co-op, but also another step toward making First Dwarf better for everyone.

If you run into any bugs, performance issues, or weird balancing in the new co-op setup, let us know on Steam Discussions or Discord. With a feature this big, your feedback will help us polish it even further.

Update #44 is live now.

Jump in solo, bring a friend, fire up one Mech or two, and let us know how the update feels.

Thanks for sticking with us!
Star Drifters team ❤️
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