Greetings, Operators.
The wait is over, Black One Blood Brothers Early Access 2.10 update is now available. You can read the full preview here.
Reworked maps, new gear, AI improvements, and numerous quality-of-life enhancements... there's a lot to unpack. As you may have noticed, this marks the first step in a major overhaul of the game's level design. Our goal is to revisit maps over time, refining them when needed to provide new tactical opportunities while supporting both current and future gameplay mechanics. Great things are coming your way.
Without further ado, here's the complete list of changes included in this update.
FEATURED
- Overhaul: “The Gabriel” map has been completely reworked and is now “Gabriel Harbor”
- Overhaul: “Residential House” map has been completely reworked and is now “Residential Neighborhood”
- Overhaul: “Valenwood Villa” map has been completely reworked and is now “Sullivan’s Bachelor Pad”
- Addition: Underwater swimming
- Addition: "Scuba Diver" kit
- Addition: Ghillie Frogman
GAMEPLAY
- Addition: New action - Drop Scuba Diver
- Addition: Official Squad - Combat Swimmers
- Addition: Window curtains are now closed at night on “Residential Neighborhood”, making house infiltration more effective
- Addition: Additional notes are customizable in the campaign editor
- Change: Mission 11 “The Snake” from the main campaign now takes place on the “Sullivan’s Bachelor Pad” map
- Improvement: Movement on the “ARIAL Offshore Drilling” map is now much freer
- Improvement: Lighting optimization on the “University” map
- Improvement: Third-person camera position when aiming
- Improvement: Rendering inside rifle scopes
- Fix: The selected first-person field of view was not synchronized with scope zoom
- Fix: Body of a hostage controlled by the player was not visible in first-person view
- Fix: Collision issue on the “University” map
AI
- Addition: Full in-water movement system for allied soldiers
- Improvement: Overall enemy behavior when they detect something suspicious before you have been spotted
- Improvement: Patrolling enemies no longer carry sniper rifles, only assault rifles
- Improvement: Campfires and braziers now affect the player’s camouflage and enemy perception
- Improvement: Enemy shooting accuracy
- Fix: Some lights did not affect the player’s camouflage or enemy perception during night missions
- Fix: Pathfinding issues on certain maps
MAP EDITOR
- Addition: Exterior - Assets - 24 new assets
- Addition: Interior - Assets - 20 new assets
RENDERING
- Overhaul: Cliffs in “Enila Islands - Talmio” map
- Overhaul: Cliffs in “Enila Islands - Tanavia” map
- Addition: Graphics Option - Film Grain
- Addition: Wall graffiti on some maps
- Improvement: Firearm sounds when using a suppressor
- Improvement: Skin colors
- Fix: Texture issue on school tables and chairs on “University” map
UI
- Overhaul: Game mode thumbnail visuals
- Addition: Interface Option - No Radio
- Addition: Interface Option - No Events
- Addition: Interface Option - No Tasks
- Addition: New input - Drop Scuba Diver We really hope you will enjoy the new maps and features.
As always, please report any issues on our Discord, main thread on Steam, or social media. The game wouldn't be the same without you and Helios higly values your feedback.