Hello builders!
Update 1.6.7 is now available. It introduces a new Custom Mode, a new map, three new Wonders, ramparts improvement and a new way to evolve Service Buildings.

You can now customize several settings before laying the foundations of your city. For example:
Age objectives
Incidents
Starting resources
Food consumption
Cultural Character effects
Faction balance
And more

Whether you're looking for a more relaxed experience or simply want to try new things, this mode gives you more control over your game.

A new map is also available. This large open plain, complete with a few palm trees for the summer, was designed with very few constraints to give you more space to build and experiment.
If you enjoy trying new approaches or seeing how far your city can grow, this map should be right up your alley.


Since the beginning of Memoriapolis, your city has carried traces of its past while continuing to evolve. With this update, Service Buildings can now follow the same path.
Instead of systematically building a new Service Building in every age, you can now evolve certain existing buildings to create unique versions that combine different periods of your city's history.
In the example below, an Antiquity Senatus evolves into a Middle Ages House of Grievances while preserving part of its heritage.


Three new Wonders are joining Memoriapolis:
Crystal Palace
Saint Basil's Cathedral
Forbidden City
Like the other Wonders in the game, they must be unlocked through progression.
You can now choose between:
Eiffel Tower or Crystal Palace
Neuschwanstein Castle or Saint Basil's Cathedral
Statue of Liberty or Forbidden City
Each Wonder comes with its own objectives, research paths, and challenges across the ages.
As always, two cities that started the same way can end up following very different paths.


Until now, ramparts could only be built from your Dynastic House or from an existing rampart.
That is no longer the case.
You can now place ramparts wherever you want, whether you're fortifying the historic center of your city or protecting a more isolated district.


This update also includes a number of balance changes, improvements, and bug fixes detailed in the full changelog below.
Achievements: added new map and wonders achievements
Buildings: service buildings can now be upgraded instead of constructing a new one
Buildings: removed radius on Renaissance monuments
Buildings: farm fields don't cost workers anymore but farm building costs more
Buildings: added stocks to the Fortified Storehouse
Buildings: added 3 new wonders
Building: fixed the Faction opposed to a demolition not being of the right culture, in cases where an evolved cultural building had changed its culture
Buildings: disabled Prospecting Workshop radius construction constraint
Codex: fixed error when filtering new entries and using previous/next buttons
Event: fixed missing impacts on Spectacle event at AN & MA
Factions: fixed faction money could be negative after accepting a proposal
Filters: fixed district culture subfilters not working
Incidents: fixed incidents type being less and less random the more districts there are in the city
Incidents: fixed incidents not triggering from events
Map: added a new Sunny map
Map: fixed small details on Desert map
New Game: added Custom mode
Objectives: add back previously removed rampart objective
Politics: added cost details on decree
Politics: fixed the ‘Wonder Permit’ decrees were hidden once the wonder was complete, even though the countdown was still running
Ramparts: fixed some buildings that could randomly not be added to ramparts
Ramparts: simplified rampart creation
Ramparts: ramparts can be built from any selected object
Ramparts: added a new tooltip when hovering elements in rampart creation mode
Rendering: fixed quarry visual not updating when changing harvested resource
Rendering: adjusted DoF quality following screen resolution
Rendering: disabled DoF by default
Satisfactions: fixed errors on food starvation satisfaction calculation
Save: save files are now created in a temporary folder before moving them to avoid corrupted files in save folder
Save: added a new user error when the game cannot access the save file during save version check
Settings: fixed game starting in German for Dutch people and English for German people
Settings: disabled refresh rate when game window is not in exclusive fullscreen
Sound: fixed the 'start game' sound playing at the wrong time if the save was loaded from a game that was already in progress
Sound: fixed a spamming sound when migration is stopped
UI: fixed satisfaction display errors on some cultural buildings
UI: fixed attraction displayed in cultural building evolution tooltip
UI: some tooltips were updated with the cultural character amount needed
UI: improved some tooltips
UI: fixed Destiny illustrations were not corresponding to the age the choice was made
UI: updated 'What's New' with latests changes
Slight CPU, RAM and VRAM optimizations
Fixed memory leaks
Fixed rare crashes
— The Memoriapolis Team