Hey everyone, thank you to everyone who plays Machine Mind, leaves reviews, shares ideas, and tells us what you would like to see improved!
We are carefully collecting your feedback and turning it into concrete tasks for the next updates, so we can keep making the game better.
Below is a list of things we plan to work on in the near future.
Bots and base management
Improve bot behavior when collecting resources near dangerous zones, so they avoid drawing enemy attention.
Improve how builders handle resources for construction, so they can take extra resources for nearby buildings.
Make bots use resources only within the antennas that are marked for work.
Improve the behavior of bots that follow the player or another bot.
Improve the strategic bot control mode.
Add sorting or filters to the bot list in the Tab window.
Improve situations where several bots get in each other's way while parking.
Quests and hints
Make the quest related to powering the rocket clearer.
Clarify the progression conditions in the Oracle base quest chain, so players cannot get softlocked by inserting the Oracle module too early.
Add a description to the blueprint binding window, so it is clearer what this feature does.
Add a hint about the map and bot control after building the Consciousness Storage.
Make the text for selecting and removing roads more obvious.
Construction and object placement
Make building placement more convenient, so small environment objects interfere with construction less often.
Add two-lane road construction.
Improve building construction priorities.
Add the module collector role.
Automatically add a platform when placing a double cabin onto a single platform.
Enemies, raids, and events
Improve enemy and hostile object placement on the map, so enemies do not appear on rooftops or mountains.
Adjust laser turrets so obstacles are handled correctly.
Improve the conditions for storm damage against enemies.
Optimize raids and large bases.
Strengthen enemy rover waves in the late game.
Add raids from the winter biome.
Interface and readability
Improve the colors and readability of energy radiuses.
Make antenna widgets easier to select on the map.
Add radius display for the workbench and bot factory.
Improve text readability in snowy areas.
Optimize the map.
Balance and resources
Increase mechanism drops.
Increase alloy drops.
Make the fuel generator more efficient in terms of energy output.
This is not the full list of all future changes, but it is the nearest set of tasks we have gathered from your feedback. We will move through it step by step and share our progress in future posts.
Feel free to write in the comments what else you would add to this list. We will definitely consider your suggestions.
If you have already played Machine Mind, please leave a review on Steam. It really helps the game grow.
And if you have already left a review before, we would be very grateful if you updated it. It is important for us to understand what has become better and what else should be worked on next.
Thank you!