Fixes
Fixed issue where Scepter of the Deep would make non-zero cost tokens, leading to incorrect interactions with Evelle.
Fixed issue where deck covers would not be counted as changed, leading to them not being saved.
Fixed issue where Piercing would sometimes fail to do damage to the fortress directly.
Fixed issue where Drag Down would fail to drag down.
Fixed issue where players could gain additional levels.
Fixed issue where Rift Run decks would fail to validate legality, forcing a re-draft.
Fixed issue where the end game screen in replays failed to appear.
Fixed issue with final onboarding quest completion.
Changes
Adjusted wording of mission completions:
Previous:
When CARDNAME is 100% complete... When CARDNAME becomes 100% complete...
Adjusted:
When CARDNAME is completed...
Adjusted wording of War Machine, with slight change in behavior:
Previous:
Exhaust any number of deployed Characters you control: For each Character exhausted, War Machine becomes 15% more complete. When complete, create a 16/16 Artificial and reduce progress by 100%.
Adjusted:
Exhaust any number of deployed Characters you control: For each Character exhausted this way, War Machine gains 1 Material, then for every 7 Materials, create a 16/16 Artificial token and remove 7 Materials.