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Going the Distance

Saleblazers · Community Announcements · June 25, 2026

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In this update, we're making the game look much clearer thanks to player feedback!

Clear Visuals and Farther Render Distance

We've had a major breakthrough significantly improving the performance of terrain and locations at a distance!

This allows us to dramatically increase the draw distance to make the game feel even more crisp.

Seeing other areas from far away was part of our original intent when designing the map, so we are incredibly excited about this development.

We've updated the lighting across the game and added the actual fog that surrounds the Island now that you're able to see much farther!

You'll also be able to see all the new stars clearly at night!

Teleporting now also shows you where you're headed, making the transition much clearer.

With the render distance maxed out, you can even see Snowville all the way from the starting area!

Pushing your render distance all the way out may still have a small cost depending on your hardware.

If you just want the added performance boosts, or you still prefer the old look, you can set your render distance back down to 300 manually in the visuals settings.

Clean Grass Visuals

We’ve reworked our ambient occlusion effects to improve crispness while maintaining visual fidelity.

Most notably, grass will no longer get blurry when many blades overlap!

Mannequin Loadout Swapping

Tired of donning and doffing your hazmat suit or armor?

The new Swap Equipment button on a mannequin allows you to exchange currently equipped clothing and armor with what's on the mannequin.

This should make it easy to set up different loadouts for different activities and swap them out depending on what your next adventure calls for.

The items will swap into your equipment or your cosmetic slots, depending on which you have toggled in the UI when you swap.

Mannequins will be even more useful with the new armor and clothing attributes coming in future updates!

Cheaper Sprints & Dashes

We’ve made stamina more forgiving overall! Whether you're exploring the world or dodging in combat, getting around should feel a lot smoother.

NPC Shop UI Improvements

NPC shops selling higher-rarity items now show a preview of their attributes, helping you make better-informed decisions about what to buy.

If You Missed Them: Multiplayer fixes

We recently released v0.21.0.5 with much more extensive fixes, especially in multiplayer. So if you haven't read those patch notes yet, you can check them out here.

What's Next?

We're planning this rudimentary roadmap:

  1. 🐟 Fishing Update

  2. ⚡ Game Engine Upgrade and Optimization Update

  3. 📖 Story Missions (we're already working on this step now)

We have some exciting fishing improvements that just missed the cutoff for the Immersive Update, which we can't wait to share with you soon!

Follow-Up Patch For Known Issues:

We are working on a fix for the sharpness attribute you can purchase in Kazai Village. It will be ready shortly!

This follow-up patch is available now! You can read the patch notes here.

Detailed Patch Notes

✅ Changes

🔧 Fixes

You can view the patch notes on saleblazers.com as well!

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