⚜ SteamCozy

Home / News / Noble Fates

Kingdom Crier #49: The Road to 1.0

Noble Fates · Community Announcements · June 24, 2026

Read the original on Steam ↗
Work continues on 1.0, but we wanted to take a moment to fix some outstanding bugs with the live game and to update the Roadmap to start to shed some light on what's coming with 1.0.



Summer Sale


Welcome to the Steam Summer Sale. Noble Fates is 40% off.

https://store.steampowered.com/app/1769420/Noble_Fates/
There's never been a better time to check it out!

Roadmap Update


Progress against Summer 2025 Backlog

We tackled a number of the items that were at the top of the list when we compiled the backlog one year ago.



Most Notably...


Crash Fixes


We've fixed 20+ over the last year. Including a few that affected 500+ yir saves!

Performance & Memory

Multiple improvements have dropped here, and more are on the way.

https://store.steampowered.com/news/app/1769420/view/576039212219891950

Animal Reproduction, Subject Consolidation, and Farming QOL

The Riverlands Update brought these alongside the Halflings, High Elves, flowing water and a number of other improvements to the mid/late game.

https://store.steampowered.com/news/app/1769420/view/499467145192673115

Conversation Delegation

Evangelization arrived to take the burden of Improving a Mortal's Opinion of your Ruler off of your plate.

Raised Buffed Skill Cap


Giving your best gear to your best Mortals is now rewarded properly.

Mortal Presets

Like a Mortal from your current playthrough? Capture them as a Preset.

https://store.steampowered.com/news/app/1769420/view/578271438186742710

Fortress Mods

Did we mention you can capture and upload your own bases as Fortresses?!?!

https://store.steampowered.com/news/app/1769420/view/528747518463314630

1.0 Roadmap

Here's the updated Roadmap that'll get us to 1.0.



Notable Additions...


Hauling Efficiency


We've reworked Hauling in 1.0 to improve efficiency. More details coming as we get closer to release, but the early results are very promising.

Prop Improvement QOL


Rebuilding Props for better Quality and Prestige at the risk of loss is not great gameplay.

So we've uh... Rebuilt it.. 1.0 includes the ability to Improve Props - guaranteeing that they won't get worse even if they don't get better.

Leveling QOL


We're reworking Ability Selection to remove RNG and to prove choices tailored to each Mortal that can be influenced.

Oh! And...



Uh... Well... I guess we can't talk about those yet... Stay tuned!

Early Access Content Promises

We're set to deliver on our Early Access Content Promises with 2 small exceptions.


First, we're foregoing the introduction of multiple new Monster Species to focus our efforts on depth with the Demons and Kin. We prefer depth to quantity, so we think this is a solid trade to make.

Second, instead of offering a third Starting Scenario, we're putting effort into refining the Heavy is the Crown experience and expanding the breadth of the Choose your Fate Experience for 1.0. Again, we're choosing to focus on depth at the cost of breadth here - we think it's the right call.

We've either already checked all the other boxes or are on track to do so for 1.0.

There are also some very exciting unpromised Content and Features that land as part of 1.0 that we can't wait to talk about.

Post 1.0

We have some plans for what we'd like to tackle post 1.0.

How far we go together is up to you!

Today's Patch


There are a bevy of fixes in today's patch to address some sore spots in the live game.

Patch Notes


Noble Fates 0.31.4.1 Released
Minor Update
Crash Fixes
Fix for crash when trying to delete all saves
Potential fix for crash related to Debris
Potential fix for crash related to Needs

Hang Fixes
Fix for hang when ordering a Character to go somewhere Unreachable
Fix for rare hang when Characters try to find somewhere to Relax
Thanks for the report!

UI
Fix overlap issues with UI in the right

Prior Needs
Fix bug that caused too large of a lingering Esteem effect on other Mortals
Especially notable with Parents

Butchering
Now properly takes Corpse Butcher Difficulty into account

NPC Kingdoms
No longer dispatch Mercs as part of Envoys
No longer dispatch returned Mercs as part of Raids

Elves
Fix colorization of Inner Eye Sockets

Tames
Improve logic keeping Tames in Pastures

Prisoners
Improve logic keeping Prisoners in Cells

Kontra Party
Fix bug that prevented a non-helpless Kontra Party from disbanding when Abandoned

Upset
Downed characters can no longer become Upset over and over again

Carbuncles
No longer appear in Water
Restart the game and steam to pick it up!

Existing Saves

This update is compatible with existing Saves.

If you run into a problem, don't hesitate to let us know and we'll get it sorted.

Mods

This update should be compatible with all v0.31 Mods.

if you run into a problem, let us know and we'll worth with the Mod author to sort it out.

Experimental

Updates like these arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

1.0 Progress

Work on 1.0 continues.

We've wrapped up the core of the Feature work for 1.0 and are finishing out the Content now. From there we tackle Bug fixes and remaining polish.

There's still a lot to do, so it'll be a bit - hang in there!

Discord

Join the Official Discord to participate in Development!


Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team
Noble Fates MORE ON STEAMCOZYNoble Fates 83.3% positive · 1,345 reviews Price tracking · player charts · similar games →