Hello everyone! This is a new update focused on improving the gameplay experience and responding to your feedback.
🎮 Movement and motion sickness improvements
I’ve been working for quite a while to reduce as much as possible the discomfort some players experienced while moving around the kitchen.
In this update I’ve made several adjustments:
General control fluidity has been improved.
Controls have been slightly adjusted to make movement feel smoother and more gradual.
You can now change the floor color to lower-contrast tones, which helps reduce motion sickness.
If you previously experienced motion sickness, I’d love to know if this version feels more comfortable. Any feedback about movement or controls is very welcome.
🚚 Rider outfit adjustments
In Relaxed and Pomodoro modes, time is disabled so players can focus on preparing dishes and enjoy a more relaxed experience.
Some players didn’t notice when the delivery rider had arrived, and since this character is time-based, it could negatively affect their ratings if not served in time.
To fix this:
In Relaxed and Pomodoro modes, the delivery timer will not start until you interact with an object (pick up or drop something).
This gives you unlimited time to notice their arrival without unfair penalties.
⏱️ More flexible Frenetic mode and breaks between orders
Many players requested more control over the pacing of Frenetic mode, especially the option to space out orders more (for example, every 2 or 3 minutes).
Although this feature already existed through another mechanic, it is now better explained in-game:
You can close the restaurant gate between orders to take a break, reorganize the kitchen, or prepare for the next customer.
🙌 Thank you for playing
Thank you all for trying the game and leaving feedback. I’m still reading everything to keep improving the experience.