Here are me more small changes and fixes! In particular, resources will now animate when an expedition returns, making the reveal a bit more interesting!
Have fun,
Michele
Balance
- Dig for treasures: Now requires the Digger to be already in the village for this to appear
UX
- When an expedition returns, the gained resources are now shown appearing in the animation
- Side Buildings UI max per page reduced to 20 to fit better on most screens
- Improved Apocalypse Season events so it is clearer what temperature they will be
- Post-win, the Final Blight malus is now removed
Bugfixes
- Coin Robbery: Fixed not increasing Threat correctly
- Fixed Trisavolo not showing on the side UI whether a Paved Road was placed or not
- Fixed Dad not completely repairing Pipbots if hit by Plague, as they'd still break down a turn later!
- Fixed Unassign All action sometimes not actually removing all Pips that can be removed
- Fixed bug with harvesters sometimes not recognizing when a field is activable
- Fixed terrain changing below Paved Roads also destroying the building on top
- Fixed Zombie Apocalypse not killing all Pips
- Fixed Goldlings soft locking if trying to procreate
- Fixed Exile Self expeditions not triggering
- Fixed Pip hair behaving incorrectly in some UI elements
- Endless Mode: Fixed Darwin getting Autumn or Winter in endless mode
- Endless Mode: Fixed fast mode considering the last days of Spring part of Summer