Today’s update includes new features requested by the community, along with bugfixes and performance improvements.
The main additions are accessibility improvements for small text and UI readability, a new campaign customization option that allows some factions to be defeated after enough time has passed, and a Massive Solar System configuration with 472 objects. This update also adds new orgs, new human thruster VFX, a simplified process for launching the final assault on REDACTED, AI improvements for hab capture and defense, and several UI changes for notifications, filters, ship lists, and ship detail screens.
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If you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.
It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.
Terra Invicta Build 1.0.38 Overview
Accessibility improvements
- Added a magnifying glass feature to assist reading small text for anyone who needs it. It's enabled in the graphics settings and the default key to activate it is the backslash.
- The UI Scale feature is now a slider and has a larger max size. World space tooltips now respond to this feature.
- Weapon cards in combat are now larger and easier to read.
Gameplay Features
- Added a campaign customization that allows some factions to be defeated during a campaign once a sufficient amount of time has passed. Certain plot-critical factions and the player faction are immune to this effect.
- Added "Massive Solar System" config and localization, for 472-object Solar System. This includes 5-10 km moons of Jupiter and Saturn (Saturn now has 58 moons!), Eris and its moon, Gonggong and its moon, some previously deprecated KBOs and Centaurs, and about 20 5-12 km Amors, Apollos, and Mars-Crosser asteroids. This option may cause performance problems in late campaigns so is advised only for players with tolerance for that sort of thing. There's code to ensure aliens wouldn't put home base at dwarf planets where aphelion is > 55 AU from the sun (i.e. Eris and Gonggong).
- A passel of new orgs, primarily security and scientific agencies from mid-sized nations.
- New human thruster VFX better aligned with the propellant the thrusters use
- Simplified the process to launch the final assault on REDACTED
AI Improvements
- The AI will now make an effort to capture habs with Marines and defend habs from capture.
- The AI will pursue orgs granting a space mining bonus to a much greater degree.
- Fixes to fleet construction orders, resupply orders, army routing, and trade.
UI Improvements
- Added highlights and colorization for important values and terms in some UIs and notifications.
- Added a notification when the AI is trying to seize one of your habs
- Added intel screen prospecting & habsite filter for no faction presence
- Toggle UI hotkey now works in strategy layer too
- Ship class list hull sort now groups by hull size
- Added option to filter ships by fleet membership in ship detail screen
- Can access ship detail screen directly by clicking ships icons in top-left and bottom-right fleet views.
- When using a space body filter, the add to fastest queue button can be used to add order ships to the shipyard that will complete it soonest
Full Changelog
1.0.33 through 1.0.38 -- The full list of fixes and other changes is too long to include but can be found here.
Steam Reviews: Your Feedback Matters
You can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions.
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