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Update 1.4.1 – June 23, 2026

Sid Meier's Civilization VII · Community Announcements · June 23, 2026

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With Test of Time now in players’ hands, we wanted to take a moment to say thank you to everyone who’s jumped into Civilization VII recently. We’ve loved seeing the response to the massive changes in Update 1.4.0, but the wheels of development (not unlike the wheels of history) keep on turning. It’s already full steam ahead for Civ VII

This update brings a mix of features, improvements, and tuning changes we’re excited to get into your hands. To start, we’ve added a brand-new Archipelago map type, introducing another Voronoi-based map generation style built around an island layout. We’re also excited to finally introduce Hotseat multiplayer to Civilization VII, letting players share a single device for local multiplayer sessions.

The other major change in this update is a substantial rework to Governments and Celebrations, aimed at better tuning how these systems shape your empire’s progression across each Age. Alongside that, we’ve included a wide range of resolved reported issues and other improvements to help keep your campaigns running smoothly.

And lastly, this free update launches alongside Part 1 of our newest paid Content Collection: Brush and Blade.* This DLC will release in two parts, with the first of them introducing the new leader Toyotomi Hideyoshi, alongside two brand-new civilizations: Heian Japan and Sengoku Japan. Read on below for more details on their Uniques Abilities, Units, and gameplay styles.

To our incredible Civ community: we’re grateful for the continued support, feedback, and many turns taken since 1.4.0. If you have a spare minute, dropping a Steam review means the world to us and helps us shape what’s next for Civ VII. Also, head over to the Official Civ Discord to hang out and keep the conversation going - we want to hear your thoughts on the new map type, Hotseat, and everything else Civ

Have fun empire-building!

Before you dive in...

Active Mods Will Be Disabled

An important note for PC players regarding mods: We've noticed a lot of players running into stability issues without realizing they have broken or outdated mods active. This update will do a reset to disable all active mods. We highly recommend giving our amazing modding community a little time to update their work before toggling things back on manually.

Using a mod that has been updated and is stable? You can simply re-enable these mods by navigating to "Add-ons" in the Main Menu. Browse your list of installed mods and toggle on the ones you want to play with. 

Some Additional Reminders

As a reminder, you can visit our tracker to see known issues. If you’re encountering an issue, you can submit a bug report with the team here.

Our improvements to map generation continue, with a brand new map type!

We've done a bit of map-name housekeeping with this update. The previous Archipelago map has been renamed Archipelago Hemispheres, a name that more accurately reflects how it divides major archipelago regions between the eastern and western halves of the world, creating a more balanced experience. Taking its place is an all-new Archipelago map type.

Like Fractal Continents, this map is built from Voronoi technology (if you haven’t read it yet, give this great From the Devs piece on Voronoi Maps a read), which means less repetition, more randomness, and a more organic feel overall. This map type features two regions of archipelagos that are randomly placed, with a smattering of Distant Lands elsewhere on the map. Here are a few examples below, but generate your own in game and see how random these can get!

While we were tinkering with Voronoi generation, we also took a look at lake generation. Previously, lakes were built around a central tile, which often led to them looking a little too same-y from game to game. With this update, lakes can generate in a much wider variety of shapes and sizes, creating more natural-looking inland waters across the map. The total amount of lake coverage has also increased. Maybe it's time for a Buganda campaign?

Hotseat Multiplayer

We’re excited to finally get Hotseat multiplayer into players’ hands!

For anyone who hasn't tried it, Hotseat lets you play a local multiplayer game with friends on the same device. You take your turn, hop out of the hotseat, and try not to watch as your friend sits down and plots your downfall. It’s a staple for many Civ players, and we wanted to make sure it got enough time in the oven before it officially went live.

We know many Hotseat fans have been waiting for this one, and we want to say thank you for all your patience as we worked to get it out the door. Pass the controller and have fun empire-building!

Happiness, Governments, & Celebrations

If you’ve been keeping up with our patch notes, you know we've been refining the Happiness system over the last several updates. After changes to Appeal, Settlement Limits, local Happiness effects, and Specialists, this update introduces the next major step in that work: updates to Governments and Celebrations, along with new local Happiness stages that add more depth to how your settlements feel about your rule.

Happiness Stages

The answer to “is my settlement happy?” is no longer a yes or no question. Each Settlement’s local Happiness can now come in 5 stages: Ecstatic, Joyous, Happy, Unhappy, and Angry. These stages don’t have effects on their own, but will have direct impacts on game elements like the new Government abilities (see below). Here are the values for each stage of Happiness across the Ages:

To really reach those higher levels, focus on maximizing your empire's Happiness by settling near fresh water, improving Resources, constructing Happiness Buildings, and stationing experienced Army Commanders in your cities!

Governments

Next up, Government choices have more impact now! Previously, your Government choice mainly determined which two Celebration options you could choose from when you earned a Celebration. These Celebrations provided large Yield boosts, but they could also be a little unexciting. Players weren’t getting the flavor of Despotism, just a 20% boost to Science. 

Now, every Government comes with a passive ability that takes effect as soon as you adopt it, while still providing two Celebration options when you earn them. We've also reworked Celebrations to better reflect the goals and strengths of each Government type.

Additionally, each Government now adds two exclusive Government Traditions in the Civics tree that are only available if you choose that Government. Like civ Traditions, these can be carried forward into future Ages, allowing your political choices to leave a lasting mark on your empire.

Celebrations

Celebrations, those temporary empire-wide bonuses you earn by keeping your people happy, have also seen some changes. We noticed that many players were spending most of the Age in Celebrations, even when ignoring Happiness gameplay. With no tension about earning and staying in Celebrations, effects that lengthened Celebrations were much less interesting. We want there to be some tension between triggering and staying in Celebrations, so with 1.4.1, you’ll find that Celebrations are slightly harder to earn and have been shortened - from 10 turns on Standard speed to 6. 

We’ll be keeping a close eye on how these changes feel, so keep letting us know how it feels to play! 

Crisis Changes

We've heard the feedback that players want deeper and more impactful Crises in Civilization VII, and we want to start by confirming - we do too! That includes the previously teased Collapse Mode, a more challenging alternative to Regroup during Age Transitions. We're not ready to share details or timing just yet, but it's an area we're actively discussing in the design room. In the meantime, we're making a smaller change as we continue to evaluate the future of the Crisis system.

The original goal of Crises was to create an escalating challenge at the end of each Age and help Age Transitions feel like meaningful moments in your empire's story. With major updates like Test of Time and broader system changes such as the Government rework, we've found that some existing Crises no longer fit as cleanly within our current design.

While we generally prefer improving content over removing it, one Crisis in particular was creating more friction than meaningful gameplay: the Revolutions Crisis from the Exploration Age. The Crisis's conclusion required players to select a temporary Government, which no longer aligns with our Governments changes above. As a result, Revolutions will no longer appear in the Exploration Age or be available as a toggleable Crisis in Advanced Setup.

This is not the final word on Crises, but it is a step toward ensuring the system remains compatible with the direction we're taking other core mechanics. We're exploring ways to make Crises more dynamic, thematic, and engaging in the future - so stay tuned!

Content Collection: Brush & Blade Part 1*

Alongside Update 1.4.1, we also wanted to introduce some fresh flavor to the roster. Launching right alongside the free update is the first part of a new paid content collection: Brush & Blade*. This collection journeys deep into the history of East Asia, exploring the delicate, beautiful balance between refined high art and legendary warfare. 

Part One Includes:

How the collection works:

The full Brush & Blade collection will be available for purchase with this update. Buying it gives you immediate access to Part 1. It also secures your copy of Part 2, which will arrive in a free update later this summer, introducing the legendary admiral Yi Sun-sin alongside the Goryeo and Joseon civs. Try out Hideyoshi with these two civs in their Apex Age, or pick one civ to lead throughout your entire campaign - the choice is yours!

Leaders

NEW leader: Toyotomi Hideyoshi**

The second of Japan’s “Great Unifiers” - Toyotomi Hideyoshi - brought Japan under one rule in the chaos of the Sengoku period. Beginning his career as a lowly footsoldier, Toyotomi rose to become one of Oda Nobunaga’s most trusted retainers and a fearless warrior, as well as a patron of the arts. Upon Nobunaga’s betrayal and death, Toyotomi avenged his former lord and continued the work of conquest, extending his sights out to the Korean peninsula, and beyond.

Check out the full Game Guide for Hideyoshi here.

Civilizations

NEW civilization: Heian Japan**

By the light of the moon, in carefully cultivated gardens and elaborate villas, the poets of Heian Japan wrote their tales. The Heian period begins with the establishment of Heian-kyo (today Kyoto) in 794 CE, and marks the last era of classical Japanese history. It was a time of refinement, when men and especially women of the court cultivated literature into a high art; it was also a time of rural neglect and decay, when the countryside grew increasingly restless, riven with tensions between ambitious clans. This tension was to erupt in a revolt in the early 12th century, and the subsequent rise of the shogunates that were to dominate Japanese history for centuries afterward.

Check out the full Game Guide for Heian Japan here.

NEW civilization: Sengoku Japan**

The Sengoku period was a war of all against all, when fortunes of samurai and daimyo were made and lost, and the source of many of the classic tales of feudal Japan. Beginning in the late 15th century and as feudal power grew, regional lords and clan leaders fought over control of the imperial throne, using European guns, ninja clans, and temple armies. The period featured such figures as Hattori Hanzo, Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Ieyasu. Tokugawa, securing the shogunate in 1603, ended the conflict, and established a centuries-long peace.

Check out the full Game Guide for Sengoku Japan here.

Wonders

A note on ensuring DLC appears on console: 

Some console players will update Civilization VII with this update, and then may not see the DLC that was already purchased. Rest assured the content is still there, and there's no need to send your scouts out to find them. Instead, we have a simple set of steps for each platform that should bring them right back. Check out the steps here.

*Base game required. DLC released in two installments through July 2026, each delivered automatically in-game on release. Exact release dates subject to change. Terms apply.

(★ = Community Influenced Item)

Gameplay

Age Transition

Environment

Economy

Governments

Miscellaneous

Multiplayer

Leaders & Civs

Leaders

Civs

UI

Alignment & Spacing

Controller-Specific

General

Text Changes

Tooltips

Narrative

Audio

Platform-Specific

Windows

*Base game required. DLC released in two installments through July 2026, each delivered automatically in-game on release. Exact release dates subject to change. Terms apply.

**This content is also included with the Brush and Blade Collection DLC Bundle. If you own the Brush and Blade Collection, then you already own this content. DLC released in two installments through July 2026, each delivered automatically in-game on release. Exact release dates subject to change. Terms apply.

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