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[DEFAULT] 26w24abc/25ab: Better FPS, new instruments bricks, crosshair

Starship EVO · Community Announcements · June 22, 2026

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So I haven't pushed the last few Experimental builds to the Default branch in the last two weeks, sorry for that! The reason is I tried to implement Virtual Texture to improve FPS but ultimately the ratio complexity/gains became too weak so I scrapped it. One week down the drain!

But fear not, as I still managed to improve the FPS via several shader refactors.

New terrain shader yields FPS Improvements I tweaked and improved the terrain shader: we jumped from 70 to 95 fps (from 50 fps two months ago!). Still sensible gains!

The look will be a bit different, but it will actually look better from afar.

Planet Texture:

I also added a setting for the planet texture generation, which give planets a hd looks when viewed from space.

The new high settings makes the planets looks twice better!

Two new cockpit instruments were added:

[p align="start"]Artificial Horizon:

[p align="start"]Docking Procedure screen:

This is actually inspired by the docking procedure screen of one of my favorite movie, 2001 A Space Odyssey!

Stone/Rock color refactor: This builds improve the rocks/stone brick color logic to hopefully clear out some frustration they were provoking.

Crosshair refactor: I continued work on the making the UI more lisible and informative with more work on the crosshair.

Changes and improvements

Community Suggestions

Bugfixes:

Thanks for playing!

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