Howdy folks!
Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do as part of a final set of tweaks to Take & Hold.
Hope you all have a WONDERFUL weekend, and we'll cya soon.
Peace,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental!
Full Changelog - Update 120 - Experimental 22
Additions:
- Added New Polymorphic Encryption
Changes:
- [TNH] Rebuilt Take & Hold Main Menu Rebuilt to better display more maps, more characters
- [Spectator Panel] Improved screenshot functionality; can select screenshot aspect ratio and resolution
- [Spectator Panel] Save/load profiles for the global spectator camera settings
- [Photo Studio] Added (photo backdrop, holo capture)
Fixed:
- ‘HasNightVision’ flag in SosigConfigTemplate now works
- Fixed missing filtering by country in ObjectTableDefs
- Night Vision Goggles should no longer perma-change material colors on controllers
- Orientation of Flagtachments is now saved
API Notes:
- Implemented Gameplanner ‘Path’ internal data structure
- Vault files can now be used in ObjectTables (only in the TNH object constructor, with vault file usage set to "whole file")
