
Update summary
[p align="start"]· Challenge extra-terrestrial threats in CLOSE ENCOUNTERS, a new Rockay Rumble map with unique mechanics![p align="start"]· Prepare a fresh batch of Baker’s blues in HELL’S KITCHEN, a new heist involving an underground laboratory.[p align="start"]· STORY MODE is here! Experience the journey of Travis Baker in a simpler, linear alternative to the roguelite mode.[p align="start"]· See our patch notes for the complete list of additions, improvements and fixes.[p align="start"]Thank you for being with us![p align="start"]New
General
[p align="start"]· “Close Encounters”, a new Rockay Rumble map[p align="start"]o Battle aliens in a challenging arena aboard a spaceship under the command of a malicious AI[p align="start"]o Low-gravity movement[p align="start"]§ Better aerial control[p align="start"]§ Ground slam[p align="start"]§ Hyper dash[p align="start"]o Try out new alien weapons[p align="start"]· “Hell’s Kitchen”, a money-making medium heist[p align="start"]o Prepare a batch of drugs in an underground laboratory[p align="start"]o Maintain a stable chemical reaction in dangerous conditions.Story Mode
[p align="start"]· Introducing “Story mode”, a linear variant of the campaign focusing on the narrative with simpler mechanics than the more replayable and complex Roguelite[p align="start"]o Accessible from the main menu, using a separate save slot[p align="start"]o No permadeath, story missions are repeatable[p align="start"]o No turf war, no days[p align="start"]o Linear progress through plotlines[p align="start"]o Money-making missions replenish, and costs are cheaperCo-Op
[p align="start"]· Rockay Rumble gravestones and medkit[p align="start"]o Dead players may now be revived with reward tokens[p align="start"]§ A revived player returns with 1 revive, and all team tokens collected in the meantime[p align="start"]o Players may also restore their own revives in exchange for tokens[p align="start"]§ 1 token per 1 reviveCampaign
[p align="start"]· Baker now gets small stat improvements when promoted. However, the primary source of stat increases still consists of perks and boss bonuses.Fixes
[p align="start"]· Prevented a corrupted debrief screen from showing up for a client who surrendered, and rejoined the lobby of a host who also surrendered.[p align="start"]· In Auction House, after joining-in-progress, players should no longer see a prompt on an alarm box that has already been cut.[p align="start"]· One of the ladders in Cagnali’s Fortress wasn’t properly removed when the factory was destroyed.[p align="start"]· Fixed the “Extra loot” text in the campaign’s debrief screen, which was glitching when the player earned a lot of money.[p align="start"]· Vixen Vamp’s backpack no longer has collisions after her death, and shouldn’t block the way.[p align="start"]· The name board in The Hidden Vault is now localised, so foreign speakers no longer need to find the “night manager” in English text.[p align="start"]· Prevented a soft-locked campaign state for players who restarted the run while a cutscene was being loaded.[p align="start"]· Partially fixed missing facial animations in a Hidden Vault plotline cutscene about deciphering the disc.[p align="start"]· Planting EMP devices in Cagnali’s Fortress sometimes used to count twice, and prevent progress.[p align="start"]· Fixed a civilian clipping into a texture in Depot Detonation.[p align="start"]· Player who joins-in-progress in Free Graves after the helicopter’s arrival should no longer still see smoke.[p align="start"]· Prevented bank missions from not progressing if the player switches into a bot already in the bank.[p align="start"]· Suitcases in Import Export no longer appear open for clients when they are in fact closed.[p align="start"]· Fixed various other smaller issues across all missions.[p align="start"]· Fixed several cases in which a German text didn’t get properly capitalized due to eszett.[p align="start"]· Fixed several typos and incorrectly applied quotation marks.[p align="start"]Modding[p align="start"]· Added a template for modded perks.[p align="start"]· Players should no longer get the fallback weapon or equipment when they use modded weapons.[p align="start"]· Players will get the fallback character if they are clients with a modded character or skin due to how the mission initialisation works; the host needs to have the relevant character mod installed.[dynamiclink href="https://store.steampowered.com/app/2933080/Crime_Boss_Rockay_City/"]

