Hello Deadsiders!
Tomorrow at 9AM CEST / 2AM CDT, we will begin the release of version 1.10!
⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required
The Modkit will be rebuilt with the update. Mod authors should make sure to test and verify that their mods continue to function correctly after the update deployment.
Update 1.10 is focused on bringing you new content, while making some minor changes and bug fixes in the background of course. Here are the most notable features you can expect to see:
- New Prison and Port POI in E5
- Unique mission in the Prison location featuring a heavy-armored boss
- New weapons — Improvised Crossbow & Mosin Launcher
- New consumable — Prison tea
- New decorative items that can be found in the Prison location
- New heavy armor —available in damaged condition from the boss only, but can also be crafted
- New item — Gold Watch for reputation
In addition, we’ve made important balance improvements to the systems that affect the overall gameplay experience. Based on your feedback, we’ve significantly reduced the amount of resources required to upkeep vehicles at the base, while also adding new blueprint spawn points in the form of folders. Furthermore, blueprints can now spawn in the game world in stacks, increasing their availability and improving progression in the early stages of the game.
Thank you for helping us make the game better. Now let’s take a closer look at the new features in this update.

Taking a look at the new areas around E5, we have a new port and a high security prison complex, both featuring new missions. Additionally, Epic Missions now feature a heavily armored boss. This boss is much tougher than your average AI, carrying high tier weapons and new heavy armor that can only be found on him. Encountering the boss in cramped interior spaces like those found in the prison could lead to a very deadly situation.


Also included in this version are two new improvised weapons, the Crossbow and Mosin Launcher. First up is the Crossbow, an affordable weapon that can be thrown together with a few weapon parts, a couple planks, one machine oil and a blowtorch. Its ammo is even easier to make, just a couple planks and some nails. The Crossbow delivers deadly blows silently, making it an extremely useful tool for those who prefer to stay stealthy. But the projectile is slow and not the most accurate, limiting its range


This update also brings the Mosin Launcher, a weapon created by welding some attachments to a normal Mosin-K. This allows it to fire improvised explosive grenades, another new and very deadly craftable item. Compared to the GRM-40, the projectiles of this improvised launcher fly slower and have less range. Plus the sights aren’t as clean. Even still a grenade launcher can still be an extremely effective weapon, improvised or not.

Version 1.10 adds a new drink to the game, Tea! Specifically Prison Tea, an extremely strong tea with a massive dose of caffeine. It allows you to run and reload 20% faster for 15 minutes, at the cost of -25 food. You can even craft this yourself if you find a few boxes of tea lying around.

Lastly we have the new decorative items that can be found at the new Prison POI. These include a bunch of new posters, plus table top games like Chess, Backgammon and Cards! Also found at the prison and other areas is a new rare gold watch that can be sold for extra reputation.

Of course that isn’t everything included in 1.10, there are lots of cool little changes and bug fixes included in the full patch notes below:
1.10 Patch Notes:
New Content:
- New Prison location at E5
- New Port at E5
- New Mission in the Prison featuring a heavily armored boss
- New Mission in the port of E5
- New Weapons - Improvised Crossbow & Mosin Launcher
- New Heavy Armor
- New Consumable - Prison Tea
- New item — Gold Watch for reputation
- New Decorative items found at the Prison
Balance improvements:
- Decreased Bike and Inflatable Boat upkeep cost: x3 Machine Oil -> x2 Machine Oil
- Decreased UAZ and Metal Boat upkeep cost: x6 Spark Plug -> x4 Spark Plug, x6 Mechanics Tools -> x2 Mechanics Tools
- Decreased extra upkeep cost for multivehicle upkeep, now this multiplier equals the upkeeping vehicle number
- Added more blueprint spawns to various lootboxes and signal flare airdrops,as well as new spawn points as folders
QoL:
- Some items equipped in quick slots are now visible in FPP
- Added hunger and thirst SFX when values drop to 0-20%
Bug Fixes:
- Fixed an issue where the interaction prompt disappeared on ladders if a corpse was present on them.
- Fixed an issue where players could not pick up a stack of forage if there was no free quick-slot available.
- Fixed an issue where the map could not be opened while climbing a vertical ladder.
- Fixed an issue where players did not receive fall damage when landing on barbed wire.
- Fixed an issue where the inflatable boat produced a gurgling sound when moving equipped weapons into its inventory.
- Fixed an issue where no chat message was displayed when dying from a tripwire trap..
- Fixed an issue where weapon attachments and ammunition disappeared when processing weapons on a metal planer.
- Fixed an issue where corpses could not be looted if they rolled too far down a sloped roof.
- Fixed incorrect weapon recoil values for 5.56mm muzzle brakes.
- Made inventory and container slot backgrounds lighter than the main background
Bad Pixel
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