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Shattered Remnant - a new Story Pack for Across the Obelisk is out now!

Across the Obelisk · Community Announcements · June 17, 2026

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Hey everyone!

Thank you all for your feedback! We have made some changes to Andrin and Magnus and have heard that some of you would prefer to play with them in their original designs. Well, good news: you can! We have added a Classic/Reworked toggle to each of these characters so you can play with them as you prefer! 

While the current patch has been in development and testing for a long time, we have made significant under-the-hood changes to enable future development and optimization. This means, in no unclear terms, that we might not have been able to find all the bugs, so please let us know if you find something that does not seem to work and report it on our Discord. Much appreciated!

You can also follow us on X.

Shattered Remnant - a new Story Pack for Across the Obelisk is out now!

Included Content:

Along with this new Story Pack, there is also a Free Patch that includes a large amount of changes to the game, let’s look at the Patch Notes:

AtO 1.7.6 Release Notes

Bugfixes

And now back to the Magnus and Andrin rework...

While we have received feedback over the reworks and adjusted things, we are going to actively look at how these heroes are used and will make further improvements to them!

MAGNUS REWORK

Starting Deck

Removed - 2x Rend

Added - 2x Precise Strike

Captain's Howl:

Innate - Well Trained

Level 2 - Wolf Guard:

Level 2 - Follow Up:

Level 3 - Defense Mastery, Offense Mastery 

Reworked Version: added two new traits that mimic Offense Mastery and Defense Mastery: “Offensive Training” and “Defensive Training” Offensive training: At the start of your turn, reduce the cost of the "Melee Attack" cards in your hand by 1 until they are discarded. Well Trained can activate one additional time each turn.

Defensive training: At the start of your turn, reduce the cost of the "Defense" cards in your hand by 1 until they are discarded. Well Trained can activate one additional time each turn.

Level 4 - Thunderclap

Level 4 - Valiant Defender

Level 5 - Weapon Expert

Level 5 - Armor Expert

ANDRIN

Starting Deck

Starting Item - Ranger Armor 

Innate - Trailblazer

Level 2 - Maneuver

Level 2 - Wild Hunt

Level 3 - Master Ranger

Level 3 - Finesse

Level 4 - Serrated Weapons

Level 4 - Riposte

Level 5 - Sharp Shooting

Level 5 - Mark for Death

Here are the 12 cards that have been changed:

  1. Detection

    • Detection Blue

      • Previous: 1 Cost, Uncommon, Skill, Vanish, Innate. Targets all Monsters. Apply 1 Mark, 1 Sight.

      • Changed: Mark +1, Sight +1.

      • Reworked: 1 Cost, Uncommon, Skill, Vanish, Innate. Targets all Monsters. Apply 2 Mark, 2 Sight.

    • Detection Purple

      • Previous: 1 Cost, Uncommon, Skill, Vanish, Innate. Targets all Monsters. Apply 2 Mark, 2 Sight.

      • Changed: Mark +1, Sight +3.

      • Reworked: 1 Cost, Uncommon, Skill, Vanish, Innate. Targets all Monsters. Apply 3 Mark, 5 Sight.

  2. Rend

    • Rend White

      • Previous: 2 Cost, Uncommon, Melee Attack. Targets front Monster. Deal 5 Slashing Damage. Apply 8 Bleed.

      • Changed: Rarity Uncommon -> Common, Bleed +1.

      • Reworked: 2 Cost, Common, Melee Attack. Targets front Monster. Deal 5 Slashing Damage. Apply 9 Bleed.

    • Rend Blue

      • Previous: 1 Cost, Uncommon, Melee Attack. Targets front Monster. Deal 3 Slashing Damage. Apply 6 Bleed.

      • Changed: Rarity Uncommon -> Common, Bleed +2.

      • Reworked: 1 Cost, Common, Melee Attack. Targets front Monster. Deal 3 Slashing Damage. Apply 8 Bleed.

    • Rend Yellow

      • Previous: 2 Cost, Uncommon, Melee Attack. Targets any Monster. Deal 6 Slashing Damage. Apply 10 Bleed.

      • Changed: Rarity Uncommon -> Common, Bleed +1.

      • Reworked: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 6 Slashing Damage. Apply 11 Bleed.

    • Rend Purple

      • Previous: 1 Cost, Uncommon, Melee Attack, Vanish. Targets any Monster. Deal 7 Slashing Damage. Apply 11 Bleed.

      • Changed: Rarity Uncommon -> Common, Bleed +1.

      • Reworked: 1 Cost, Common, Melee Attack, Vanish. Targets any Monster. Deal 7 Slashing Damage. Apply 12 Bleed.

  3. Rupture

    • Rupture White

      • Previous: 2 Cost, Common, Melee Attack. Targets front Monster. Deal 11 Piercing Damage. Apply 2 Bleed, 1 Slow.

      • Changed: Bleed +2.

      • Reworked: 2 Cost, Common, Melee Attack. Targets front Monster. Deal 11 Piercing Damage. Apply 4 Bleed, 1 Slow.

    • Rupture Blue

      • Previous: 2 Cost, Uncommon, Melee Attack. Targets front Monster. Deal 15 Piercing Damage. Apply 4 Bleed, 1 Slow.

      • Changed: Rarity Uncommon -> Common, Cost -1, Damage -3.

      • Reworked: 1 Cost, Common, Melee Attack. Targets front Monster. Deal 12 Piercing Damage. Apply 4 Bleed, 1 Slow.

    • Rupture Yellow

      • Previous: 2 Cost, Uncommon, Melee Attack. Targets any Monster. Deal 12 Piercing Damage. Apply 2 Bleed, 1 Slow.

      • Changed: Rarity Uncommon -> Common, Bleed +2, Slow +1.

      • Reworked: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 12 Piercing Damage. Apply 4 Bleed, 2 Slow.

    • Rupture Purple

      • Previous: 2 Cost, Uncommon, Melee Attack, Vanish. Targets any Monster. Deal 18 Piercing Damage. Apply 6 Bleed, 2 Slow.

      • Changed: Rarity Uncommon -> Common, Cost -1.

      • Reworked: 1 Cost, Common, Melee Attack, Vanish. Targets any Monster. Deal 18 Piercing Damage. Apply 6 Bleed, 2 Slow.

  4. Aimed Shot

    • Aimed Shot Blue

      • Previous: 2 Cost, Common, Ranged Attack, No Vanish. Targets any Monster. Deal 16 Piercing Damage.

      • Changed: Added 2 Mark.

      • Reworked: 2 Cost, Common, Ranged Attack, No Vanish. Targets any Monster. Deal 16 Piercing Damage. Apply 2 Mark.

    • Aimed Shot Purple

      • Previous: 1 Cost, Common, Ranged Attack, Vanish. Targets any Monster. Deal 20 Piercing Damage.

      • Changed: Added 3 Mark.

      • Reworked: 1 Cost, Common, Ranged Attack, Vanish. Targets any Monster. Deal 20 Piercing Damage. Apply 3 Mark.

  5. Far Shot

    • Far Shot White

      • Previous: 5 Cost, Rare, Ranged Attack, No Vanish. Targets back Monster. Deal 46 Piercing Damage. Apply 5 Bleed, 5 Mark.

      • Changed: Cost -1, added Vanish, target Back -> Any, damage changed to 21 + X, X = 4 x target Mark, Bleed -1, Mark -1.

      • Reworked: 4 Cost, Rare, Ranged Attack, Vanish. Targets any Monster. Deal 21 + X Piercing Damage. Apply 4 Bleed, 4 Mark. X = 4 x target Mark.

    • Far Shot Blue

      • Previous: 4 Cost, Rare, Ranged Attack, No Vanish. Targets back Monster. Deal 40 Piercing Damage. Apply 5 Bleed, 5 Mark.

      • Changed: Target Back -> Any, damage changed to 27 + X, X = 5 x target Mark, Bleed +3, Mark +3.

      • Reworked: 4 Cost, Rare, Ranged Attack, No Vanish. Targets any Monster. Deal 27 + X Piercing Damage. Apply 8 Bleed, 8 Mark. X = 5 x target Mark.

    • Far Shot Yellow

      • Previous: 5 Cost, Rare, Ranged Attack, No Vanish. Targets back Monster. Deal 52 Piercing Damage. Apply 7 Bleed, 7 Mark.

      • Changed: Cost -1, added Vanish, target Back -> Any, damage changed to 29 + X, X = 3 x target Sight, Bleed +3, Mark replaced with Sight +3.

      • Reworked: 4 Cost, Rare, Ranged Attack, Vanish. Targets any Monster. Deal 29 + X Piercing Damage. Apply 10 Bleed, 10 Sight. X = 3 x target Sight.

    • Far Shot Purple

      • Previous: 4 Cost, Rare, Ranged Attack, Vanish. Targets back Monster. Deal 52 Piercing Damage. Apply 7 Bleed, 7 Mark.

      • Changed: Cost -1, target Back -> Any, damage changed to 34 + X, X = 5 x target Mark, Bleed changed from flat 7 to X, Mark -2.

      • Reworked: 3 Cost, Rare, Ranged Attack, Vanish. Targets any Monster. Deal 34 + X Piercing Damage. Apply X Bleed, 5 Mark. X = 5 x target Mark.

  6. Defend

    • Defend Blue

    • Previous: 1 Cost, Common, Defense. Targets self. Gain 17 Block.

    • Changed: Fortify +1.

    • Reworked: 1 Cost, Common, Defense. Targets self. Gain 19 Block, 1 Reinforce.

    • Defend Purple

      • Previous: 0 Cost, Common, Defense, Vanish. Targets self. Gain 19 Block, 2 Reinforce.

      • Changed: Fortify +1.

      • Reworked: 0 Cost, Common, Defense, Vanish. Targets self. Gain 19 Block, 2 Reinforce, 1 Fortify.

  7. Precise

    • Precise Strike White

      • Previous: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 14 Slashing Damage.

      • Changed: Damage +2.

      • Reworked: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 16 Slashing Damage.

    • Precise Strike Blue

      • Previous: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 16 Slashing Damage. Apply 1 Bleed.

      • Changed: Damage +2, Bleed +2.

      • Reworked: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 18 Slashing Damage. Apply 3 Bleed.

    • Precise Strike Yellow

      • Previous: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 15 Slashing Damage. Apply 1 Slow.

      • Changed: Damage +2.

      • Reworked: 2 Cost, Common, Melee Attack. Targets any Monster. Deal 17 Slashing Damage. Apply 1 Slow.

    • Precise Strike Purple

      • Previous: 2 Cost, Common, Melee Attack, Vanish. Targets any Monster. Deal 18 Slashing Damage. Apply 2 Bleed, 1 Slow.

      • Changed: Damage +2, Bleed +2.

      • Reworked: 2 Cost, Common, Melee Attack, Vanish. Targets any Monster. Deal 20 Slashing Damage. Apply 4 Bleed, 1 Slow.

  8. Intercept

    • Intercept Blue

      • Previous: 1 Cost, Common, Defense. Targets any Hero. Gain 14 Block.

      • Changed: Block -2, +6 Shield

      • Reworked: 1 Cost, Common, Defense. Targets any Hero. Gain 12 Block, 6 Shield 

    • Intercept Purple

      • Previous: 0 Cost, Common, Defense, Vanish. Targets any Hero. Gain 16 Block, 1 Reinforce.

      • Changed: Block -8, added Chain 1.

      • Reworked: 0 Cost, Common, Defense, Vanish. Targets any Hero. Gain 8 Block, 1 Reinforce. Chain 1.

  9. Guard

    • Guard White

      • Previous: 2 Cost, Uncommon, Defense. Targets any Hero. Gain 17 Block, 1 Fortify.

      • Changed: Rarity Uncommon -> Common.

      • Reworked: 2 Cost, Common, Defense. Targets any Hero. Gain 17 Block, 1 Fortify.

  10. Tactical Thinking

    • Tactical Thinking Blue

      • Previous: 1 Cost, Rare, Skill, Innate. Targets self. Generates 3 cards from Detection, Song of Celerity, Vigilance.

      • Changed: Generated cards changed to Blue versions.

      • Reworked: 1 Cost, Rare, Skill, Innate. Targets self. Generates 3 cards from Detection A, Song of Celerity A, Vigilance A.

    • Tactical Thinking White

      • Previous: 2 Cost, Uncommon, Defense. Targets any Hero. Gain 17 Block, 1 Fortify.

      • Changed: Rarity Uncommon -> Common.

      • Reworked: 2 Cost, Common, Defense. Targets any Hero. Gain 17 Block, 1 Fortify.

  11. Heavy Strike

    • Heavy Strike Blue

      • Previous: 3 Cost, Common, Melee Attack. Targets front Monster. Deal 27 Blunt Damage. Apply 1 Crack. Draw 1 card.

      • Changed: Cost -1, added 1 Fatigue, +2 Crack

      • Reworked:  2 Cost, Common, Melee Attack. Targets front Monster. Deal 27 Blunt Damage.Suffer 1 Fatigue,  Apply 3 Crack. Draw 1 card.

    • Heavy Strike Purple

      • Previous: 2 Cost, Common, Melee Attack, Vanish. Targets any Monster. Deal 27 Blunt Damage. Apply 3 Crack. Draw 1 card.

      • Changed: Cost -1, added 1 Fatigue, Crack -2, -4 Damage

      • Reworked: 1 Cost, Common, Melee Attack, Vanish. Targets any Monster. Deal 23 Blunt Damage. Apply 1 Crack, 1 Fatigue. Draw 1 card.

  12. Sneak Peek

    • Sneak Peek White

      • Previous: 0 Cost, Common, Skill, No Vanish. Requires Stealth. Targets any Monster. Apply 3 Sight, 1 Mark. Gain 1 Stealth.

      • Changed: Sight +1, Mark +1.

      • Reworked: 0 Cost, Common, Skill, No Vanish. Requires Stealth. Targets any Monster. Apply 4 Sight, 2 Mark. Gain 1 Stealth.

    • Sneak Peek Blue

      • Previous: 0 Cost, Uncommon, Skill, No Vanish, Innate. Requires Stealth. Targets any Monster. Apply 4 Sight, 2 Mark. Gain 1 Stealth.

      • Changed: Stealth +1.

      • Reworked: 0 Cost, Uncommon, Skill, No Vanish, Innate. Requires Stealth. Targets any Monster. Apply 4 Sight, 2 Mark. Gain 2 Stealth.

    • Sneak Peek Yellow

      • Previous: 0 Cost, Uncommon, Skill, Vanish. Requires Stealth. Targets any Monster. Apply 4 Sight, 3 Mark. Gain 2 Stealth.

      • Changed: Sight +1, Mark +1, Stealth +1.

      • Reworked: 0 Cost, Uncommon, Skill, Vanish. Requires Stealth. Targets any Monster. Apply 5 Sight, 4 Mark. Gain 3 Stealth.

    • Sneak Peek Purple

      • Previous: 0 Cost, Uncommon, Skill, Vanish, Innate. Requires Stealth. Targets any Monster. Apply 4 Sight, 3 Mark. Gain 3 Stealth.

      • Changed: target Any Monster -> All Monsters, Sight +1, Mark +1.

      • Reworked: 0 Cost, Uncommon, Skill, Vanish, Innate. Requires Stealth. Targets all Monsters. Apply 5 Sight, 4 Mark. Gain 3 Stealth.

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