Balance Adjustments
Experimental Death Knell
\[Laser Trial] Attack Range modifier -10 → 0
\[Hyper Diffraction] Attack Range modifier -30 → -25
\[Rapid Reload] Missile launch interval reduced by 5s → 6s
\[Magazine Expansion] Missile count per launch increased by 10 → 15
\[Shield Trial] Shield value per Rank 30000 → 25000
\[Wide-Area Projection] Shield value increased per Rank by 50000 → 25000
\[Shield Recharge] Shield regenerates HP per second 4000 → 2000
\[Shield Reboot] Reboot time 20s → 25s
Developer's Note: The shield Tech line of the Experimental Death Knell has been too strong in the past week, so we have nerfed its shield Tech line while buffing other weaker Techs.[p align="start"]
Typhoon
\[Wreckage Detonation] Explosion range 15 → 12, damage 125 → 115
\[Field Reassembly] Cost 250 → 300
Developer's Note: Currently, we are closely monitoring the evolution of Typhoon-related tactics. What is relatively clear at this point is that some Typhoon Techs are a bit too strong, so a minor nerf is needed.
Hacker
ATK 585 → 615 (+5%)
Developer's Note: After changes to its Attack Pattern, Hacker has become a bit too weak. This minor adjustment will help Hacker more effectively counter High HP Units while still maintaining its weakness against Light Units.[p align="start"]
Vortex
HP 7071 → 7425 (+5%)
ATK 1246 → 1309 (+5%)
Developer's Note: When making Vortex a starting unit, we made some nerfs to it, and it seems these nerfs might be a bit excessive. In particular, Vortex appears extremely weak against Sabertooth, and this adjustment will make Vortex perform slightly better when facing the Sabertooth.[p align="start"]
Phoenix
ATK 3219 → 3058(-5%)
Developer's Note: With the addition of Vortex as a starting unit and the complete rework of the Typhoon, both the win rate and usage rate of the Phoenix have increased a lot. Therefore, we need to make a minor nerf to it.[p align="start"]
Sabertooth
ATK 7243 → 6881 (-5%)
Developer's Note: With the addition of Vortex as a starting unit and the complete rework of the Typhoon, both the win rate and usage rate of the Sabertooth have increased a lot. Therefore, we need to make a minor nerf to it.[p align="start"]
Arclight
\[Charged Shot] Cost 150 → 100
ATK 347 → 365 (+5%)
Developer's Note: While Arclight is already slightly weaker compared to other chaff-clear units, we fixed a bug related to Arclight's \[Shockwave] in this patch, which makes Arclight slightly weaker than before. So we decided to make a minor buff to it.[p align="start"]
Scorpion
\[Convergent Fire] Attack Range modifier +20 → +30
Developer's Note: The initial stats of Scorpion's new Tech are a bit too conservative, which resulted in a lower win rate for this Tech. Therefore, we need to slightly buff it.[p align="start"]
War Factory
\[Phoenix Production] Production interval 15.6s →17.2s, Maximum production count 7 → 6
\[Steel Ball Production] Production interval 8.8s → 9.7s, Maximum production count 11 → 10
\[Sledgehammer Production] Production interval 6s → 6.6s, Maximum production count 17 → 14
\[Armor Enhancement] Cost 400 → 350
\[Photon Coating] Cost 300 → 250
\[Launcher Overload] Cost 350 → 300
Developer's Note: This adjustment aims to balance the usage rates of different Techs of War Factory. We slightly nerfed the production-related Tech, and at the same time, slightly buffed other Techs. The reduction of the maximum count of production will mainly affect 2v2 and 4-Player Brawl matches, and it will have very little impact on 1v1 battles.[p align="start"]
Bugfixes
Fixed a Typhoon display issue on certain Mac devices
Fixed several issues related to Experimental Death Knell
Fixed the issue where Typhoon's \[Wreckage Detonation] was not affected by the paralysis effect when the core buildings were destroyed.
Fixed the issue where Arclight's \[Shockwave] was not affected by the paralysis effect when the core buildings were destroyed.
Fixed a targeting issue related to Sandworm and Vortex
Fixed an issue related to Mustang's \[Culling Rounds]
Fixed a targeting issue related to Raiden
Fixed a data error issue related to shields
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/