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Development News!

Out of Ore · Community Announcements · June 16, 2026

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Hello everyone!

We know many of you have been eagerly waiting for more news about the upcoming update, and we completely understand the anticipation.

Team as put significant amount of work into this update, and it is now in the hands of our testers who are helping us identify areas that may still need adjustments, balancing, or critical bug fixes before it can be pushed out.

At the same time, development hasn't slowed down. We have continued refining features, improvements, making additional tweaks, same time resolving both newly discovered as well as older bugs.

We do not currently have a release date to share, but we're happy with the progress being made and it's getting closer to the next stage.

Our goal is to ensure the update reaches players in the best possible state. Once we are satisfied with its stability and overall quality, we'll feel much more comfortable making it available on the beta branch for everyone to experience.

We would like to share some of the things things that will be introduced in the next update while more is yet to reveal !

Excavators and loaders have received big improvements to how they interact with terrain, improving digging behavior and dirt handling.

The paver has also received a significant overhaul. Height adjustments now influence material application more effectively.

Vehicle paint textures and color tones have been improved across the entire fleet, resulting in a more vibrant and consistent appearance. We have also improved first-person visibility across many vehicles by reducing window dirt and making adjustments that provide a clearer view from the cab.

Truck tires have also received visual improvements, to better match the quality of the vehicles and environment.

These are just few new things to except in next update, while other vehicle groups are also receiving improvements and tweaks at the same time .


Loader with new visual improvements


Vehicle lights, color improvements and how they look at night


How paving looked before and how we expect it to work with improved paver


Ground interaction now feels more natural and less arcade-like when operating excavators.(the pile was already dumped scoop on the right picture)

A huge amount of progress has been made on the overall visual quality of the game world, and this area of development is now approaching its final stages.

Both daytime and nighttime visuals have received extensive adjustments, with a strong focus on improving atmosphere, immersion, and overall visibility.

We have also improved some player things in game such as:

Another thing that you can expect in new update is something many of you have requested a long while: Ability to add grass! Yes, no more messy areas that you cant hide.

We have more in this category as well being worked on and we will take closer look in the next news!


Improved work lights and how they would brighten up loading areas at night


Another example how new improvements affect player world


Player reworked and resized paint and dirt ( also how much material can player place to the world)


No more messy dirt spots that cant be fixed

Alongside all the larger development work, bug fixing remains a constant priority.

Here are just some of the bugs we have recently tackled:

As always there's more fixes that's done thanks to players sending their crash reports, bug finds and other abnormalities from game !

REMEMBER: If you encounter any issues, visual glitches, gameplay problems, or anything else that doesn’t seem right, please continue reporting them. Even smaller reports, crashes, errors and details can help us track down problems and improve the overall experience for everyone.

You can also report bugs here: Bug Report

We will also continue our weekly Wednesday Community Creations showcases, where we highlight some of the amazing screenshots, builds, projects, and moments shared by the community.

All you have to do to have builds features is post them on Steam screenshots or discord in #ooo-screenshots channel

We know its been slow with posts on other platforms but we will try to improve and provide more content there as well. Remember, if you want to see your world's screenshots & clips featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.

The current roadmap is still very much relevant and remains an important part of our long-term plans. However, as development progresses, we also want to improve how information is presented and keep the roadmap updated in the future to better reflect the current state of development.

We don't currently have an ETA for when we'll present the updated roadmap, but rest assured that nothing has changed regarding our long-term goals for the game.

We would also like to mention that many community suggestions are already part of our internal planning and long-term development goals. In many cases, it's simply a matter of timing and making sure the necessary foundations are in place before implementing them.

We will keep all players up to date what's coming and what are we working on !

You can also find our official links and community platforms below.

Our Discord TikTok Instagram YouTube


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Best Regards,

Christian & The Team

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