Another two multiplayer fixes.
5.818 Changelog
- Fixed an issue where if a mod or other code changed a player type's information during gameplay, then it would cause the network gameplay to come to a halt.
- In general, if there is an issue with faction info being shared across the network from the client to the host, then it now slows that way down in order to avoid the entire game being blocked.
Heart of the Machine 1.0 Is Out Now!
https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/667242081733836806
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/