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The Division 2: Into The Dark

Tom Clancy’s The Division® 2 · Community Announcements · June 15, 2026

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After the events of last season, the pressure from Black Tusk has eased around D.C., giving the Division a chance to turn its attention back to threats closer to home. 

The Hyenas have taken advantage of that opening. 

Reports indicate they have developed a new Potent Spice formula, one that makes their fighters more resistant to pain and harder to bring down. The source appears to be a chemical compound recovered from the Dark Zone, now being stored and moved through new Hyena outposts inside the area. 

That same compound could be used by the Division for something very different: medical support for civilians and Agents still holding the city together. 

Your objective is to enter the Toxic Dark Zone, disrupt the Hyenas’ operation, and recover Sample Cannisters before they can be turned into something far more dangerous. 

Here’s what’s coming with Into the Dark. 


CONTENTS 


PVP ENVIRONMENT IMPROVEMENTS 

Into the Dark includes the first step in a broader update to the PvP experience, with changes applying across Conflict and all Dark Zone variants. 

For this first phase, the focus is on Weapon and Gear Talents. The goal is to reduce the gap between overperforming and underused options, create more room for different builds, and improve the overall PvP balance. 

This is part of a longer process. Future PvP updates are planned to look at Skills, Attributes, Status Effects, and other areas that affect the competitive experience. 

For the full list of value changes, please refer to the dedicated PvP balance notes. 

GENERAL DARK ZONE UPDATES 

EXOTIC COMPONENT DROP RATES  


DARK ZONES 

DARK ZONE VARIANTS AND ROTATION 

Dark Zones will now rotate between three variants: Classic, Toxic, and Balanced.  

Variant  

Focus  

Rogue Protocol  

SHD & Expertise  

Global PvP Balance  

Classic Dark Zone  

Standard PvPvE risk-versus-reward gameplay  

Active  

Active  

Active  

Toxic Dark Zone  

Seasonal PvE survival and cooperation  

Disabled  

Active  

Active  

Balanced Dark Zone  

Competitive skill-based PvPvE  

Active  

Disabled  

Active  

 

CLASSIC DARK ZONE 

(PvEvP / Normalized / Global PvP Balance: Active / SHD & Expertise: Active / Rogue Protocol: Active) 

This variant plays closest to the current Dark Zone experience. Rogue Protocol remains active, Invasions continue to function as they do today, and Agents keep the benefits of their SHD Watch and Expertise progression. 

TOXIC DARK ZONE 

(PvE / Normalized / Global PvP Balance: Active / SHD & Expertise: Active / Rogue Protocol: Disabled / Season / Toxicity) 

The Toxic Dark Zone is a variant specific to this season, directly connected to the Cleaning up the Streets Global Modifier. 

This version of the Dark Zone is a shared space for up to 12 Agents, designed for those who want to experience the area without the same PvP pressure. Rogue Protocol is disabled, Agent damage is turned off, and you can group up with up to 3 other Agents through the standard party system. 

Toxicity covers the entire zone and builds over time, applying hazardous effects the longer you stay inside. To reduce it, you’ll need to activate Surged Active Modifiers, and leaving the Dark Zone completely clears it. Checkpoints and Safe Houses pause the buildup and freeze your current Toxicity value. 

Global PvP Balance also applies in the Toxic Dark Zone, allowing builds to follow the same PvP ruleset used in other Dark Zone variants. This should make moving between PvE and PvP variants feel less abrupt, without requiring a full build rethink. 

Sample Cannisters can be found in the Toxic Dark Zone as contaminated items, meaning they must be extracted before they can be claimed. Calling the Extraction Helicopter requires a Stabilization Agent, which has a chance to drop from Landmark Chests and Landmark Bosses. 

Hunters in the Toxic Dark Zone now guarantee 1 Exotic Component when defeated and have a dedicated 2% chance to drop Eagle Bearer or Ravenous

BALANCED DARK ZONE 

(PvPvE / Normalized / Global PvP Balance: Active / SHD & Expertise: Disabled / Rogue Protocol: Active) 

The Balanced Dark Zone is for those looking for a more competitive PvEvP experience, with high-level normalization based on the Conflict ruleset. 

SHD Watch and Expertise bonuses are disabled, making the experience less dependent on long-term progression. Rogue Protocol remains active, contaminated loot is still at stake, and extractions can still turn into a fight. 

To make this variant more rewarding, deconstructing contaminated items inside the Balanced Dark Zone grants double DZ Currency

DARK ZONE VENDORS OVERHAUL 

Dark Zone vendors have been updated with new cache options focused on progression, crafting, and build improvement. Vendor costs have also been adjusted across all Dark Zone entry points. 

Each vendor now offers different cache options: 

FULL UPDATED VENDOR INVENTORY, ALL VENDORS: 

Item  

Price \[DZC]  

Contains  

Skill Mod  

40  

High-roll Skill Mod  

Gear Mod  

40  

High-roll Offensive, Defensive, or Utility Mod  

High-End Gear Piece  

60  

High-End Gear Piece with random stats  

High-End Weapon  

70-72  

High-End Weapon with random stats  

Gear Set Piece  

64-65  

Gear Set Piece  

Named Weapon or Named Gear Piece  

90  

Named Weapon or Named Gear Piece with Perfect Talent  

Exotic Cache  

130  

1 random Exotic Weapon or Exotic Gear Piece  

  

FULL UPDATED VENDOR INVENTORY, DZ EAST VENDORS: 

Item  

Price \[DZC]  

Contains  

Recalibration Cache  

40  

70 Ceramics, 70 Steel, 65 Electronics, 65 Titanium  

Optimization Cache  

60  

Tactical Assessment, Weapon Alloy, Gear Weave, 5 Field Recon Data, 3 SHD Calibration  

 

FULL UPDATED VENDOR INVENTORY, DZ WEST VENDORS: 

Item  

Price \[DZC]  

Contains  

Exotic Components Cache  

120  

4 Exotic Components for Expertise or Re-rolling  

Reconstructed Caches  

180  

1 Random Blueprint (Named / DZ Exclusive), 1 Named / DZ Exclusive Weapon or Gear  

  

FULL UPDATED VENDOR INVENTORY, DZ SOUTH VENDORS: 

Item  

Price \[DZC]  

Contains  

Prototype Core Cache  

125  

1 Prototype Core  

Prototype Cache  

260  

1 random Prototype Weapon or Prototype Gear Piece, with a higher chance for better or Perfect Stats  

 


MODIFIERS

GLOBAL MODIFIER: CLEANING UP THE STREETS 

The Hyenas have pushed their Potent Spice experiments further, using the Toxic Dark Zone to store and move the chemical compounds needed to produce it. 

Your task is to recover Sample Cannisters from Hyena activity and stop those materials from feeding back into their operation.  

Once secured, Sample Cannisters can be used in two main ways:  

SEASONAL VENDOR AND HIGH-QUALITY MUNITIONS 

The seasonal vendor is located in the Base of Operations, next to the Specialization table. 

At the vendor, you can contribute Sample Cannisters to increase the Sample Size bar. As the bar progresses, it unlocks additional High-Quality Munitions bonuses for the season. 

High-Quality Munitions is a temporary buff granted after contributing Sample Cannisters. While the buff is active, you benefit from all bonuses currently unlocked through the Sample Size bar. Each reload consumes one stack, and the buff ends once all stacks are depleted. 

ACTIVE MODIFIERS AND SURGE 

Active Modifiers return with a new Surge mechanic. 

When you activate an Active Modifier and have enough Sample Cannisters in your inventory, they are automatically consumed to trigger a stronger version of that modifier. 

Surged Active Modifiers improve the base effect, add extra bonuses, or reduce certain drawbacks depending on the modifier used. Inside the Toxic Dark Zone, activating a Surged Active Modifier also helps reduce Toxicity. 

Active Modifiers can also be upgraded, improving effects such as cooldown, duration, or Surge cost. 

The three Active Modifiers this season are: 

PASSIVE MODIFIERS 

There are 9 Passive Modifiers, split into three categories: Gadgets, Resistances, and Offensive. 

They can help you reduce Surge costs, improve your resistance to Toxicity and Status Effects while inside the Toxic Dark Zone, increase how many High-Quality Munitions you can carry, and give you new ways to debuff enemies. 

HOSTILE COUNTERMEASURES  

These modifiers can make enemies harder to ignore and more dangerous if left alive. Inside the Toxic Dark Zone, they can also interact with Toxicity, making certain enemies a bigger threat the longer you stay exposed. 

NEW WEAPONS, GEAR, AND TALENTS 

NEW EXOTIC WEAPON 

Caduceus  

Exotic AR  

Talent Caduceus  

  

Critical hits repair you and your allies for 3% of the hit's dealt damage.  

  

Weapon Stats and Mods  

Optics Slot: 10% Crit Chance  

Magazine Slot: 40 Rounds  

Underbarrel Slot: 5% Crit Chance  

Muzzle Slot: 5% Crit Damage  

  

NEW EXOTIC GEAR 

Nurse’s Kneepads  

Exotic Kneepads  

Talent Impervious  

  

Both you and Allies within 10m of you receive +40% Hazard Protection.  

  

NEW GEAR 

Ortiz: Reficere    Gear Set   

2 Pieces equipped give 8% Skill Efficiency  

3 Pieces equipped give 60% Repair Skills  

4 Pieces equipped unlock a new unique talent.  

  

Talent “Ortiz Rapid Application Nanite Prototype”  

Healing Skills' Duration and Range are decreased by 90%, but their Healing Efficiency is increased by 150%.  

   Healing an Ally with a Skill will provide them 30% Hazard Protection for 10s. Cooldown per ally: 10s.  

  

Chest and Backpack Talents:  

Chest Bonus - Talent “Overcharged Nanites”  

Increase the Healing Efficiency bonus from 150% to 225%.  

  

Backpack Bonus – Talent “Improved Dampeners”  

Decrease the Duration and Range reduction from 90% to 25%.  

  

Edelweiss GPz  

Brand Set   

1 Piece equipped gives +18% Repair Skills  

2 Pieces equipped give +20% Skill Haste  

3 Pieces equipped +8% Skill Efficiency  

  

Named Gear Pieces:  

Named Chest “Benefactor” – Talent “Perfect Empathic Resolve”  

Repairing an ally, increases their total weapon and skill damage by 3-20% for 10s. 1-15% if self. Effectiveness increased by your skill tier.  

  

Named Backpack “Momma Badger” – Perfect Safeguard  

While at full armor, increases total skill repair by 160%.  

  

NEW NAMED WEAPONS & TALENTS 

Insult to Injury  

Talent Perfect Head Scratcher  

Deal 35% Amplified Damage to confused enemies. After 3 kills, applies Confuse to the enemy you hit.  

Brain Break  

Talent Perfect Head Scratcher  

Deal 35% Amplified Damage to confused enemies. After 3 kills, applies Confuse to the enemy you hit.  

Talent “Head Scratcher”  

Deal 30% Amplified Damage to confused enemies. After 4 kills, applies Confuse to the enemy you hit.  

 


MASTER CLIMAX MISSION 

Successfully completing the Climax Mission on Master difficulty for the first time guarantees the Exotic SMG “Underboss” as a special reward. It can also drop at any difficulty, though with lower chances. The higher the difficulty, the better your odds. 

Underboss  

Exotic SMG  

Talent Gangland Hit  

 

Shooting an enemy with this weapon applies a mark. You can only apply one mark at a time. Shooting another enemy will transfer the mark.  

 

More marks can be applied on the same enemy by other agents using this weapon. Maximum amount of marks that can be applied on an enemy is 4.  

 

This weapon deals +20% Amplified Damage to marked enemies. The bonus is increased by 5% for each extra mark on the enemy other than your own.  

 

Weapon Mods 

Optics Slot: +15% Crit Chance 

 


QOL AND OTHER UPDATES 

ESCALATION 

Current Escalation mutators include: 

PROTOTYPE GEAR  

RETALIATION  

COSMETIC AND STORE UPDATES 

Several store improvements have also been made for Textiles: 


CLASSIFIED ASSIGNMENTS 

Two new Classified Assignments will be available during Into the Dark: Conspiracy Zone Hideout on June 16 and McMillan Reservoir Assault on July 21. 

The first assignment follows an unknown piece of Division tech repeatedly pinging the SHD network from the Conspiracy Zone entertainment complex. The second begins with an urgent request for backup after a fellow Division Agent is injured and trapped while investigating an SHD network anomaly at the McMillan Reservoir. 

Classified Assignments offer a more contained experience, with a stronger focus on exploration and storytelling. If you enjoy digging into locations and uncovering what happened there, these are worth checking out. You can search for collectibles, including echoes and audio logs, and earn additional rewards such as themed backpack trophies and named item drops. 

Classified Assignments can be accessed through the dedicated Assignments tab on the map once they become available. Access unlocks at Level 30, and assignments can be purchased and launched from there. 


SEASON PASS 

The optional Season Pass is available for all The Division® 2 players starting at Level 1, priced at 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store and it’s available to everyone. While the Season Pass is accessible from Level 1, some of the rewards will be usable only when you reach Level 40. 

Additionally, players can opt for the Premium+ option, available for $29.99 or your regional equivalent, which bundles the Premium Season Pass with multiple rewards, offering even greater value. 

Players with the Season Pass can unlock premium track rewards such as: 

The free track also includes rewards like: 

Both tracks also feature multiple caches to unlock along the way. 


ONE TIME OFFER 

Don’t miss out on this exclusive One Time Offer, available for $19.99 or your regional equivalent. It includes 2000 Premium Credits and 600 bonus Credits, plus the CBRN Mask Headgear, perfect for stepping into the season’s most toxic corners. 


AND MORE … 

A storm is closing in on Steel Creek Dam and Hydroelectric Plant. 

Later this season, Agents will face a new Incursion as the Rikers take control of the facility under worsening conditions. Breach their defenses, take down the leadership inside, and secure the site before the situation spirals further. 

We’ll have more to share soon. 


That’s all for now, Agents. 

Into the Dark is just the start of the season, with more still to come, including our upcoming summer event later down the line. 

As always, if you run into any issues while playing, please report them through the Bug Reporter so the team can investigate. 

Good luck out there. 

/ THE DIVISION 2 TEAM 

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