⚜ SteamCozy

Home / News / The Guild II Renaissance

Hotfix 4.66 (Beta) - Economy & AI

The Guild II Renaissance · Community Announcements · June 14, 2026

Read the original on Steam ↗

We have deployed a sixth hotfix in response to the latest feedback as well as important changes to the game systems.

Please ensure the version shown on your main menu is "4.66" before giving this a try.

This hotfix is built on top of 4.6 and the earlier 4.61, 4.62, 4.63, 4.64 and 4.65 changes.


Former Save Files Compatibility & Special Notice for Multiplayer

It is important to note that this patch introduces numerous changes to .dbt files and Lua scripts and therefore it is recommended to start a new game if playing in Multiplayer and Singleplayer rather than loading a previous game. Players are still able to load old save files, at the risk of facing OOS issues, resolved bugs that do not apply or new content that doesn't inject itself to your savefiles. Other misc hotfixes were also adressed.

Please make sure to select the right colour for your dynasty selection while in the Steam Lobby. Using AI colours may trigger a Resync loop.

In between two multiplayer games, it is recommended to restart the game to prevent issues we are investigating on.

If you are experimenting issues in Steam Multiplayer games, please ensure no VPN and firewall interferes with the game as we have confirmed this scenario happening. It is recommended to whitelist GuildII.exe in your anti-viruses.

A rare issue in former patch would sometimes lead to a Resync prompt showing again after a successful Resync, which was a false positive. 4.66 attempts to fix this issue, by resynchronising world data checksums between all players. Our dedication to resolving the last possible issues continue - Steam Multiplayer has never been more stable than it is now - but if this happens again on your side, it has been observed in previous patches, that saving the game and reloading it after restarting the game and reopening a Steam Lobby would lead to a more successful outcome.

We hope the resolution brought with 4.66 gets rid of this false positive issue that wrongly triggered additional Resync requests in rare occasions, and we extend our apologies to you if you were one of the few players impacted by this problem.


Special Notice for Mods Compatibility

At the time of the release of this patch note, only our official mod, Reforged, is up to date with the latest changes (as well as vanilla). You may continue playing with another mod, but we do not recommend you pursue with other mods that have not publicly and clearly stated that they are fully compatible and updated to work with 4.66.

The up-to-date version of Reforged, compatible with 4.6, is Reforged 1.0.6.

[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3734375000"]

We invite all other mod owners to update the Scripts and DB folders with the latest changes (editions to pre-existing files and newly added files).


Special Notice for Community Translators

We have finalised the first stage of a new type of mods, "Light Translation Mods". These mods can be made compatible with multiple mods and vanilla included. Community Translators may now try the first version of "Light Translation Mods" by starting the game launcher with the key "SHIFT" pressed down and going into MODS > Create.

"Light Translation Mods" do not require any other files than additional Languages .dbt files. The pathing is the same than in vanilla and mods, under (modname)/DB/Languages/ for English and its sub directories for languages such as #french, #german, etc.

Creating a new translation mod already creates the different folders you will need for your convenience. Translation mods make use of the Tables.dbt indexer and allow custom triage of tables.

As a result and to make this possible, we made it so the game loads languages database tables in this way:

We will continue working towards less dependencies for Regular Mods so as to make updating them much easier with each game update. Furthermore, we will actively monitor the feedback of our Community Translators in regards to "Light Translation Mods" so as to consolidate these new systems over time.


Special Notice for Economy

We have worked really hard to fix the economy systems of the game, which were known to be a bit fragile. Why? Because there were issues in the way these systems were designed due to their complexity, that were never meant to be in the first place- and were accidentally responsible for a slow and boring economy.

Here is a list of everything you can expect to see:


Special Notice for AI Dynasties

We have worked on upgrading the behaviours of AI Dynasties in 4.66. Here is a non exhaustive list of changes you may expect to see:


Fixed:



Changed:

Note: Thank you to all contributors! We took the liberty to adjust some formatting linked to tokens in the provided Rich Presence files.



Known issues:


We would like to thank you for giving this beta patch a chance, and we would also like to thank all community members involved in this hunt for bugs! Without your support, this would be a lot harder.

Thank you to Ivan [dynamiclink href="https://steamcommunity.com/id/CrowRaZeR/"] Vlasov who provided the Russian translation of this patch note.

This hotfix contains major changes to the game engine and the game scripts, and we expect strong player feedback. Should anything be problematic, we will continue to deploy hotfixes. Thank you for your patience, and for your understanding.

Please let us know if there are any issues that were not yet resolved, and please also let us know if this fixed some of the issues you were having properly (especially for Steam Multiplayer)!

Thank you for your patience!

The Guild II Renaissance MORE ON STEAMCOZYThe Guild II Renaissance 82.7% positive · 3,904 reviews Price tracking · player charts · similar games →