
Dear Survivors,
The first major update since Full Release is live!
This update introduces a brand-new cumulative progression system, the Crate early-game inventory, dangerous Night Apes, full bHaptics support, and numerous gameplay improvements designed to make survival more rewarding and immersive than ever before.
Cumulative Progression
Unlocking new tools and items is now tied to your cumulative survival time across all playthroughs. Every day survived contributes toward future unlocks, ensuring that every expedition advances your progress - even when a run ends in failure.
The Crate
Managing resources in the early game is now easier with the Crate. Discover floating crates around the island, fill them with supplies, and carry them by hand until you unlock more advanced inventory options such as satchels.
Night Apes
The island's nights have become significantly more dangerous. New nocturnal predators now emerge after sunset. These aggressive ape-like creatures stalk the darkness, hunting survivors who venture too far from the safety of their campfires.
bHaptics Support
Bootstrap Island now supports bHaptics devices (a wearable haptic vest), allowing players to feel impacts, combat encounters, animal attacks, raging storms, lightning strikes, and other survival events throughout their adventure.
More Improvements
Update 1.1.0 also includes increased player movement speed, animal combat improvements, a refreshed shipwreck area, loading screen tips, balancing changes, bug fixes, and many other refinements based on community feedback.
Thank you for supporting us and we hope you enjoy the update! 🌴
Yours, Bootstrap Island team 🌴
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🚨Major Update 1.1.0: Patch Notes! SPOILER ALERT!🚨
New Features:
New feature - Night Apes
New feature - Reworked Crate
New feature - Cumulative Progression System
New feature - Loading Screen Tips
Added support for bHaptic devices
World & Environment:
Improved the shipwreck model and gameplay
Added more birds above the ravine crossing
Added variations for dead seamates
Caves and chests are now visible from further away
Changed the behaviour of coal and trash items
Made trash interactions more consistent
Landscape optimizations and fixes
Foliage optimizations and fixes
Increased the view distance for Epic setting
Fixed slippery mud problems of The Dark Lair
Gameplay & Balance:
Improved animal behaviour and combat
Tweaked gutting and stabbing
Reduced the force needed to create sparks with rocks
Slightly increased player speed when walking or running
Added a new hidden use for the talking stick
Slingless muskets now get upgraded when the sling is unlocked
Reduced the food values of coconut meat
Improved gharial and warthog animations
Arrows are now more likely to be gifted by tribals
Tribals now avoid the rain more
Disabled controller haptics during loading screen
Inventory & Items:
Bullets can now be grabbed from and inserted into bulletbox while inside Satchel or Crate
Fixed a bug where placing one bullet into multiple bulletboxes was possible
Fixed items not having correct visuals while the item state changes in inventory area
Switched the order of the bow and talking stick icons in the equipment menu
Fixed the automatic grabbing of a firearm after sliding the bullet in the barrel
Tweaked tinder position in inventory to avoid clipping
Fixed coconut halves displaying incorrect states inside inventory
Audio & Music
Added a new night combat music track
Fixed tribal music sometimes playing when no tribals are currently present
Fixed shaman music not playing
Removed the biting sound when bringing dead seamates near your mouth (this broke the edibilty of human meat - will be fixed with the next patch)
Fixed game audio suddenly stopping on the loading screen
UI & Quality of Life:
Added new elements to the death screen
Spacing fix for restart confirmation text
Tweaked the animation timings of death screen elements
Fixed spectator screen subtitles not appearing in tutorial
Save file size optimizations
Bug Fixes:
Fixed boots sometimes not spawning in Seymour’s chest
Fixed all stats updating correctly when restarting the game
Try Again death screen option now correctly refreshes the seed for the regular game mode
Fixed dead seamates drifting away in some cases
Fixed blood VFX missing in some cases
Fixed eel state changes not saving correctly
Fixed arrows whistling when caught mid-air
Fixed eggs sometimes not breaking on impact
Fixed restarting in a cutscene breaking the game
Fixed sickness health being affected when eating cooked iguanas and frogs
