🪙 New: Credit Economy!
Credits are now part of every run. Earn them by destroying blocks and clearing stages — then spend them between rounds to buy new blocks and shape your strategy. Every decision counts when your wallet is on the line.

🆕 New Perks
- 💰 Greedy — At the end of every round, gain a flat amount of credits. Stack this perk to increase the bonus per round.
- 📈 Economist — At the end of every round, earn a percentage of your current credit balance. The more you hold, the more you make — scales up to 50% at max level.
🐛 Bug Fix
- Fixed an exploit where holding a piece at the exact frame it landed would consume it without placing it, effectively deleting it from the board for free.
🙏 Thank You!
The credit system opens up a whole new layer of decision-making — we're excited to see how you build around it. Drop your feedback in the discussions and report any bugs you find. Happy stacking! 🧱✨
— Ferrareto