Evening, folks!
Beta 15 is up!
Lots of little fixes and tunings based on player feedback in this one. I appreciate everyone giving their thoughts on the experience. It helps me a bunch!
You should now see priority, rotate, and lock toolbar buttons again. Let me know if you see any issues with those.
Oh, I also re-enabled the pause and focus camera on notifications. You can edit those in the notif settings (N). Please let me know if some are on that you don't like or if you'd like any on by default. Here are the notes:
\ Bug: Early game NPC’s were showing up clothed in only aprons and chef’s hats.
\ Bug: Entity sight wasn’t updating threats accurately.
\ Bug: Notifications with the pause game permission were not pausing the game.
\ Bug: Notifications with focus camera on create permission were not focusing camera.
\ Added setting for “Pause On Create” to notification setting options.
\ Added setting for “Focus Cam On Create” to notification setting options.
\ Sighted stealthed entities now become hostile when sighted.
\ Settler wave now only happens once instead of three times.
\ Only critical statuses are now shown on the entity tooltip. All others can be seen in the entity window.
\ Natural spawning and reproduction for plants has been reduced.
\ Bug: HUD stat for race was showing all player entity count and not the race count.
\ Slightly tuned XP kingdom requirement down early on (levels 2-50).
\ Re-added priority, lock, and rotate buttons to toolbar.
\ Bug: Hostile entities were not trying to reach the player.
\ Bug: Some hostile entities were spawning as 0 days old.
\ Build Machix job is now manual by default.
\ Keep now starts with a captured sentients occupant group.
\ Removed “Queen” from keep monarch occupant group.
\ Added occupant group for Machix by default in the Transmutation Chamber.
\ Seeds can now decay.
\ Auto job count for rooms now displays priority color.
Thanks and have a great night!