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Patch #1.13.3 - Shepherd rework, fixes, and more!

For The King II · Community Announcements · June 11, 2026

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Greetings Adventurers, 

It’s been a little over a month since the release of Into The Wild and the return of Dungeon Crawl! We’ve loved seeing all of the inventive ways players have discovered how to traverse through Gauntlet mode, and we can’t get enough of everyone falling in love with Lil Honey! 

This patch centres around a couple of areas—a few dungeon glow-ups in Dungeon Crawl, quality-of-life changes, bug fixes, and a whole lot of sheep. The Shepherd oversees a new flock of upgraded sheep that now behave like our pet companions, rather than the one-hit taunt sponge they’ve been for quite some time. Read on below for all the info.

Dungeon Crawl

Gauntlet Leaderboard

First, let’s talk about leaderboards. We’ve read all of the feedback on the zero-round leaderboard scores. We can confirm that they are legitimate. Zero round scores are a heavy min-max meta centred on Focus abilities of certain characters. We had so many internal conversations and playtests around this meta to determine if and how we wanted to address it. By the end of the first month, the low rounds were not completely dominating the leaderboard. Ultimately, there is more than one way to post a high score - which we see as a good thing. We will continue to monitor the discussions on Discord, Reddit, and socials, and we’ll monitor the leaderboard and go through posted scores to ensure that scores are legit. We’re not opposed to changing the leaderboard formula; our overall goal is to make sure that Dungeon Crawl: Gauntlet is fun, honest, and has multiple ways to win. As this mode doesn’t have a “lifetime” high score like Dark Carnival, we are more open to changing things up, but for now we’re going to continue to observe and centre our discussions around the focus usage in certain modes. 

Dungeon Glow Ups

Since we’re a smaller studio, we needed a bit more time to deliver the final versions of certain dungeons. This update brings in new visuals for the Flooded Crypt, Mage Dungeon, and the Water Temple. These are visual changes to reflect our initial vision of Dungeon Crawl. We hope you all like them as much as we do!

Animation Glow Ups

All of the unique Dark Carnival encounters (ie. Screeching Busker, Trapped Prey, etc) have received new overworld animations to further bring Dungeon Crawl to life. While we were in encounter animations, we also updated the Devious Enchanter, Pipe Smith, and the Trainer that appear in all chapters and modes.

Updates

Shepherd Update

The Shepherd has been at the bottom of most people’s tier lists for way longer than we’d like to admit. This update brings in a new mechanic for the Shepherd and a wider variety of new sheep companions. 

A New Age

Enemies and Balance

We’ve added two new enemy types and improved how Elementals and Golems behave. 

New Enemies

Gameplay

Combat Pings

Party Customization 

Online

We’ve moved the Party List over a bit and changed its opacity to allow for better visibility in online sessions. We’ve also reduced the amount it overlaps character faces in online party customization. 

Bug Fixes 

This update contains a host of fixes that were brought up by the community. Big thank you to everyone who reached out via Discord and Reddit or sent in-game bug reports. We may not be able to respond to all of them, but we try to read all posts and reports.

Noteworthy

Softlock

Gameplay

Combat

Quest Markers

UX/UI

Art

Controller

Localization

Thanks again, Intrepid Heroes! We can't wait to see your Dungeon Crawl scores this month. As always, we'll keep an eye on feedback and reports to ensure the best experience in the realm of Fahrul!

Happy adventuring!

️IronOak Games 

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