Hello again everyone!
In case you missed the post last week, EA 0.11 - The Workshop Awakens: Preview has begun!
But clearly a lot of you DIDN'T miss it because the workshop has already begun to fill up with new mods, which is so exciting!
And to go along with the excitement, we have a few bug fixes for you as well!
3528 Changelog:
Fixed using Unpacking Tool and rotating the item wasn't saving the item's rotation
Fixed issue causing cash registers to not allow players to work at them
Fixed a couple more text issues
3527 Changelog:
Fixed "Business Type" and "Building Size" filters weren't working for local/library blueprints
Fixed "Building Type" filters weren't working for gallery blueprints
Fixed some errors causing factory machines to be unmovable
Fixed some errors causing time to not move forward properly
Fixed customers would get stuck in cinema/theater entrances
Fixed nightclubs coat check was causing customers to get stuck at the door
Fixed missing delivery spots in cinemas
If you previously ordered items to a cinema and had this issue, you should have already been refunded the money, if you look in the Econoview "Latest Transactions!
Fixed issue causing vehicles to be unclickable after being tabbed out
Fixed issue causing carts to be marked as the delivery vehicle in a warehouse
Fixed 8 22nd Street's building was smaller than the interior
Fixed some text strings and help files
Fixed some mods weren't showing their localization in the Blueprint Creator
Fixed the layouts for C2 gyms to ensure the energy drinks were accessible
Fixed Ika tutorial pointer for the quest to buy the bed
Fixed the subway wasn't following the proper tracks to Industry City
Fixed missing new business product icons
Fixed vehicles weren't taking damage from the front
Fixed 7th Street label near the hospital
Fixed customers were getting stuck in the entrance of stores
Fixed missing schedule marker: if you schedule an employee for too many hours
Fixed player can't buy drinks from gyms like NPCs
Fixed can't see food visuals after eating in a fast-food spot
Fixed can't use blueprints in Nugem
Fixed an issue that caused some items to rotate incorrect when loading EA 0.11.
We prevented the issue from happening again, but unfortunately, if this already impacted your saves, you'll need to manually rotate the items back!
Thank you for the continued feedback and special shout out to the modders and everyone helping her players! Thanks for being an awesome community!
~ Hovgaard Games, and the Big Ambitions Team