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PTB: Update 17 Combat Preview

Prehistoric Kingdom · Community Announcements · June 10, 2026

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Welcome, Park Testers!

This PTB release introduces Animal Combat, an all-new emergent gameplay system that allows your animals to react more dynamically to their environment and to one another.

While this feature is still a work in progress, we're eager to hear your feedback. In particular, we're looking for reports on animal responsiveness, aggression behaviors, and any unexpected interactions you encounter as we continue expanding combat mechanics, refining animations, and balancing behavior.

We've also made significant strides in stability and optimization. Overall CPU and rendering performance have improved since the previous update, making it easier to run and manage larger, more complex parks.

Please note that Allosaurus and Pachycephalosaurus are NOT in this game version, and will instead be released with the full, live update!

Thank you for helping us test and shape the future of the game!

PTB Features

Animal Combat

Animals can now fight one another through a fully dynamic combat system. Each species has a combat profile that determines how it behaves when confronted by rivals, predators, or prey.

Animals assess threats and opportunities in real time, choosing whether to stand their ground, intimidate an opponent, pursue a target, or retreat from danger. These decisions are driven by situational awareness, with creatures weighing factors such as confidence, opponent strength, and the risks of continuing a fight.

When tensions escalate, encounters can develop into full combat events involving multiple participants. Animals may circle opponents, threaten, bluff charge, lunge, bite, kick, tail swipe, and utilize other species-specific attacks against their targets. 

Battles have meaningful consequences! Successful attacks inflict injuries, with the damage determined by the attacker’s strength and lethality, as well as the defender’s resilience. Particularly powerful blows may even knock an animal to the ground. Similarly, fleeing animals also have a small chance to stumble, based on their overall wellness and fatigue.

If an animal survives its injuries, wounds will gradually heal over time, leaving behind unique scars that persist on an individual basis.

The system’s effects extend beyond the battlefield. Victories and defeats can influence herd hierarchies, leadership roles, and ultimately an animal’s chances of survival, helping create unpredictable and emergent wildlife interactions across your parks.

Improved Animal Locomotion

Animal movement has received a substantial overhaul, making locomotion feel more natural, responsive and believable across a wide range of situations. Animals now preserve momentum more effectively while turning, directly leaning into their turns if they are tight enough.

Animation blending and movement control have been significantly improved, allowing animals to transition more naturally between behavioral states while reducing sudden directional changes. The results are especially evident in larger species, which now exhibit a more convincing sense of mass, momentum, and stability during movement.


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Animal Carcasses and Decomposition

Dead animals now count as carcasses and can provide nourishment for carnivores, having maximum feeding capacity. Dead animals can also act as vectors for disease, with certain afflictions spreading more effectively through scavenging behavior.

Carcasses will decay over time, featuring a decomposition visual overlay, before eventually disappearing entirely.

PTB Changes

Overhauled Save & Load Menus

The Save and Load menus have been overhauled with a fresh design to show your statistics and PTB saves. There are also more differences between the two menus, so you should be less likely to accidentally load instead of saving a park.

How to Access the Public Testing Branch (Experimental!)

The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.

  1. Right click Prehistoric Kingdom in your Steam Library

  2. Go to Properties

  3. Betas

  4. Select 'ptb_public_testing'

Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our Discord server's appropriate channel.

Known Issues & Additional Notes

Full Patch Notes

Additions

Changes

Bug Fixes

Performance

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