Dear Pioneers,
Version 1.4.0 just went into the Beta branch on Steam for all players who own the game!
Highlights
- Map specific game database changes (scenarios, custom objectives & story telling)
- Map data model changes
- Globally active game database changes
- many more improvements for Meadowsong and base game
As always, everyone who owns the base game is eligible to access the Beta Branch on Steam to test all new features! We are excited for your feedback! Please tell us what you think on Discord or in the Beta Branch Discussions on Steam. Thanks!
Check out our official PoP Wiki for further details: Map database modding
We also shared an example mod on our Discord to help you getting started.
Thank you so much for your support and have fun testing the new Editor features!
Take up your tools!
Your Envision Entertainment Team
1.4.0 QoL 8 (Pagonia Editor Update) Beta Patch Notes
DLC1 “Meadowsong”
Improvements
- Withered Hideouts now display a status effect when an active heal effect is present
- Added a tooltip to the Pathfinder’s in-world marker flag for cleansing withered area that explains that Cleansing Potions are needed
- Fixed wrong notification when withered units infect player units
Bugfixes
- Fixed stock commodities of Cat Trees and Dog Houses change places when disabling the delivery of certain meat/fish types
Core Game
Improvements
- When reviewing already seen dialogs the highlighting of words is now more readable
- Removed text highlighting for building names in the options menu building key binding selection
- Pathfinder’s Hut interface was improved:
- The control button for the currently active work order is now highlighted (remove dense thorns, etc.)
- Added checkboxes to disable delivery of commodities needed for the removal work orders
- When a removal work order is active the commodities will always be delivered
- Improved the tooltips of the control buttons to include which commodity is needed for the corresponding obstacle removal
- The control button for the currently active work order is now highlighted (remove dense thorns, etc.)
- Slightly improved performance of withered areas
Bugfixes
- Fixed Quarriers who are hungry and therefore can’t mine boulders, but are still able to collect small rocks were not counted as hungry in the UI
- Fixed rare and unfortunate map generation mishaps
Pagonia Editor
- Map data model changes
- POIs and NPC bases are now combined into buildings
- Factions, objectives and trades are now stored in a way that allows editing them without having to merge the map through all checkpoints
- POIs and NPC bases are now combined into buildings
- Improved user experience for creating new map packages
- Package properties for localization and game database can now be edited
- Performance improvements
- Map specific game database changes
- Best used for scenarios, custom objectives and story telling
- Globally active game database changes
- Adjust balancing of the game, e.g. population growth, production ratios, combat units, raids, plant growth speed and much much more
- Mod the game for all game modes (modifications are no longer limited to the packages map)
- Adjust balancing of the game, e.g. population growth, production ratios, combat units, raids, plant growth speed and much much more
- Create, replace, unload or enhance: units, buildings, recipes, jobs, commodities, objectives, POIs, dialogs and more by using proxies.
- Consistency checks now run always before play testing a map in the game
- Select images and other assets from core game when editing a mod
- For example, use the existing speaker images
- Basic Infos: Map database modding (Hosted game database) - Pioneers of Pagonia Wiki