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Timberborn 1.1 now live on the experimental branch

Timberborn · Community Announcements · June 10, 2026

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Hello, everyone!

It is time to unveil the next major update for your favourite human-free, beaver-rich city builder - now live on Timberborn’s experimental branch!

Update 1.1 features a very healthy dose of new content and quality-of-life additions:

Now, let’s get into the meaty details!

Patch notes - 2026-06-10 (Update 1.1 - experimental)

The new content is available to all game owners brave enough to give it a test spin on the experimental branch. Check this forum thread to learn how to participate.

How to play on Experimental

Statistics

If you’ve ever wanted to know more about what has been happening in your settlement - or in a particular district - we’ve got you covered. The game now tracks changes in population and the goods count and presents them on adjustable graphs that are not only pretty but also help you identify and fix many oversights. And yes, if you see some resemblance to the popular Goods Statistics mod… that’s probably because its author, eMka, is our talented programmer.

New watertight buildings

Ever since we’ve implemented 3D water physics and 3D terrain, our players have been asking for more tools to better utilize features such as aqueducts and huge artificial reservoirs. Today, we’re happy to give you three new watertight objects that all water engineers should enjoy.

Tier 4 monuments

We felt the game could use something in between the existing Tier 3 monuments and the endgame Wonders. With the new additions, your beavers’ achievements can be marveled at by all commuters.

New attractions

It is not just about the grand designs! In Update 1.1, each faction also receives two new, unique attractions. 

Succulent

In a world where much of the land is arid, it makes sense for flora to adapt to the harsh conditions. Introducing… the Succulent! This unique, spiky plant grows only on dry land, and it stores water - not much, but harvesting it may one day save your thirsty population.

New beaver workwear

Who doesn’t like it when their cat beaver wears a cute little hat?

Automation

We love all the crazy automation setups you’ve been sharing since Timberborn 1.0 launched! Today’s change to relays should make it easier to create multi-condition automation networks with fewer objects to maintain.

Visuals

Getting prettier every day, eh?

TO THE DEATH!

Sometimes, players fail to notice that things are going south. And since nobody wants cute little beavers to die in vain, today we’re making some changes sponsored by Pina’s fledgling company, One-way Hauling Services Ltd.

Map completion

We believe that the in-game reward for unlocking a wonder (the flexible start becoming available on the completed map) could also be easier to notice and understand.

Balance

With several new attractions and monuments added to the mix, it was time to give the well-being buildings a balance pass. Also, we’re rounding up the numbers for the Observatory.

Misc.

Bug fixes

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