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Update 1.11: Season 8, Typhoon Remake, New Anomalies

Mechabellum · Community Announcements · June 09, 2026

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[p align="start"]Greetings, Commanders!

[p align="start"]Update 1.11 will go Live at 07:00 UTC (3:00 Eastern Daylight Time, 9:00 Central European Summer Time) on Tuesday, June 9th, during which the server will undergo approximately 2 hours of maintenance.

[p align="start"]This update brings a brand new Season 8, a full remake of Typhoon, new Anomalies — Battlefield Power Research & Experimental Death Knell and many other content.


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Below are the content of this update:

Unit Remake: Typhoon

[p align="start"]Due to the severe snowballing tendency of the original Typhoon, it became the only rare unit and the only unit without \[Range Enhancement] Tech in 1v1 Mode, which also made Typhoon one of the least used units in the game. This remake will elevate Typhoon to the core unit roster, nerf its overpowered snowballing tendency, and make its role as a front-line chaff-clearing and anti-air unit more defined. To achieve this, we had to remove all of the Typhoon's old Techs and add the following new Techs:

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New Dimensional Rift Anomalies

Developer's Note: We will continue to adjust this Anomaly in the future. If this Anomaly is ultimately proven to be popular, we will consider adding it to other modes.

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Anomaly Combo Schedule Adjustment

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4-Player Brawl

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Survival Mode

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Season 8 Rewards

[p align="start"]In Season 8, we have prepared many brand new Season Rewards for you, including many Avatar Frames, Emotes, and Unit Skins.

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New Skins

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New Avatar

New Avatar Frame

New Emote

New Medal

Balance Adjustments

[p align="start"]The complete overhaul of Typhoon and the addition of Vortex to the starter pack have presented us with significant balance challenges, and we expect to continue making minor balance adjustments in the coming weeks.

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Battlefield Powers

Developer's Note: This significantly reduces the penalty players incur for failing to use shields in a timely manner to block Battlefield Powers.

Reinforcement Card

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Scorpion

Developer's Note: The Scorpion's new Tech will allow it to significantly improve its combat capability against Giant units, at the cost of reduced efficiency against medium units.
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Vortex

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Hound

Developer's Note: The price to activate \[Chamber Compression] related tactics was too low, which made it overly popular. This price adjustment will delay the activation time of \[Chamber Compression] related tactics. The introduction of Vortex to the Starter Packs will significantly impact the Hounds. Further adjustments will be made to Hound once Vortex becomes more stable.
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Hacker

Developer's Note: This adjustment will significantly reduce the efficiency of hackers in controlling small units while keeping their efficiency in controlling medium and large units largely unchanged.
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Abyss

Developer's Note: Previously, the Sledgehammer could effectively withstand attacks from the Abyss, while other units of a similar size would be quickly eliminated. This was very confusing for many players. The goal of this adjustment is to make the Sledgehammer's performance against the Abyss more consistent with other similarly sized units.
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Rhino

Developer's Note: Rhino is one of the least popular units in the game, and we hope these adjustments expand Rhino's use cases.
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Marksman

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Farseer

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Tarantula

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Fang

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Crawler

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Raiden

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Void Eye

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Sabertooth

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Sledgehammer

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Phantom Ray

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Vulcan

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Starter Packs

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Other QOL Improvement

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Bugfixes

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Feedback & Bug Reports

[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

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