Hi everyone, we are pleased to announce Update 1.3 is now live. This update primarily focuses on combat feedback improvements, with the addition of features such as the ‘last chance mechanic’ along with a range of new VFX to support combat readability and impact feedback.
Alongside this, Update 1.3 includes improvements to hero movement and behaviour, additional audio and animation polish, quest progression fixes, environmental improvements, and a variety of stability and gameplay adjustments across Albion
As always, thank you for all of your continued feedback and support as we continue improving the experience throughout Early Access.
GAMEPLAY & BALANCE
Last chance mechanic added - possessed heroes at critical health receive temporary damage reduction
Armour break mechanic implemented with visual and audio feedback
Low health indicator added for heroes - visual effect and heartbeat audio trigger when approaching critical health
Undead melee attack range fine tuned
Fixed weapon type defaulting to axe when using sledgehammers (preventing incorrect achievements and sound effects)
Wild blocks in water can no longer slide or move too far away, preventing them from dropping below the world
Bandit spawn locations behind bandit camp reworked
Stocks and gallows workers now correctly drop carrying items

VFX & EFFECTS
Undead hit and destroy VFX implemented
Undead VFX directional improvements and tweaks
Armour break VFX added with feedback tweaks
Damage VFX separated from impact VFX
Hero trail VFX brightness tweaks
Possession damage effects added

QUEST & PROGRESSION FIXES
Day 2: Blocker fixed by skipping wheat drag task if farm stock output is empty
Day 8: Hero button tutorial improvements
Fix for game recognising if royal order has already been completed
Reorganised some tasks on Days 17 & 18
Valmey now reacts when beacon is attacked on night 13
Wyrmscar gate now locked until Day 8
Character details panel added for Brian Eastbane
HERO & CHARACTER IMPROVEMENTS
Hero walk animation improved
Possessed character movement refined - smoother turning and movement
Possessed heroes can no longer turn excessively on the spot
Fixed issue where hero weapon damage multiplier was 0 after selecting level up reward while using default weapon
Improved hero pursuit behaviour when pursuing enemies
New male and female animations added for clothing testing room
AUDIO & VO
Combat armour destroyed sound effects added
Footstep audio improved
Dialogue fixes for Alwen and turrets
Heartbeat audio implemented for hero low health and last chance moments
VISUAL & ENVIRONMENT
Cliffs added to Wyrmscar to prevent unintended player access
Briar Lake drawbridge animation refined
Fellwhisper entrance cleanup and district fixes
Fellwhisper and Oakshade half-buried treasure digspot fixes
Walkable path fixes in Spire Ruins and across small bridges
Danger map updated to prevent navigation issues
Mineshaft rogue cart fix
Green blood no longer appears alongside black blood on undead destruction
Pirate waistcoat textures and assets updated
Lo-res Fresco textures fixed
TECHNICAL & STABILITY
Paint collider issues fixed on specific blocks and arena entrance
Dispatch door window light fixes
Pathblock added to non-pushable characters
PERFORMANCE Below you can find a note from Peter which provides a bit of transparency on our current situation with performance and optimisation. We want to remain upfront about where we are at and ensure everyone that we are taking this situation very seriously.
That concludes update 1.3. Theres lot of exciting things to come that the team cannot wait to share with you all, thanks for sticking along for the ride!
