Hey everyone!
Beta 12 is now live. Added a few things to fill out the Tomek a bit more. They should not have an okay gameplay loop. I've created their own hunger/starving system hollowgut/crackbone fever to differentiate them from the other races. This will also help fix the issue they had where they'd eat normal food.
As well, the Cave Mip life cycle should be complete. You can now hatch them with a furnace. As well, they will produce various stone, dirt, and ore over time. The Tomek can also eat their eggs for a small amount of sustenance. Oh, and they now have a 'child' appearance which is a small flying bug.
Lastly, added another food item, Mala Skola, to their roster of things to make. This uses iron and dirt. I have a bunch of other things I want to add for them, but this should somewhat help them be playable.
Here are the patch notes:
\ Bug: Jobs were not correctly designated when changing the camera z level after starting a selection.
\ Entities will no longer fall if there is a vertical access above or below them. This is to help avoid falls when building ladders.
\ Bug: Certain things weren’t being disabled/removed outside of rooms. i.e., torch fx on torch deconstruct.
\ Tuned XP requirement after level 1 to be higher.
\ Increased time it takes for a well to fill with water from 1 hour to 10 hours.
\ Bug: Sometimes saplings (and other spawns that utilise prefabs) will not turn into a tree because they had an obstacle too close.
\ Bug: Some entity creating blueprints showed the description text twice.
\ Ignorance Is Bliss buff for non-sapient entities now increases morale by 1 instead of doing nothing.
\ Cave Mips now produce dirt, stone, and ores as a byproduct… Poop. It’s poop.
\ Tomek now have unique hunger and starving statuses called Hollowgut and Crackbone Fever.
\ Added “Mala Skola”, a Tomek food item made out of iron and dirt. Yum!
\ Tomek eat job now available in the stockpile.
\ Bug: Certain jobs would clear items on completion. Most obvious and common examples were for distillery jobs.
\ Bug: Auto-job requirements weren’t updating on entity skill toggle.
Thanks everyone!
Waylon