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The Road to 1.0

PIT OF GOBLIN · Community Announcements · June 04, 2026

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Hey everyone! Update info time!

It's been way too long since we've done one of these, so I thought I'd let you all know what we've been up to and some of the things you can expect in 1.0!

For the past months we've been hard at work at getting Pit of Goblin to a 1.0 state. It has been a bit more work than anticipated (classic game dev saying) but we've have been some great progress the last month or so! We've re-written almost all code in the game to make it much more stable and more suited to handle all the new 1.0 features.

So without further ado, here are some things you can expect in Pit of Goblin 1.0 launch!

(Note that these images and features are work in progress too, things are subject to change!)


Character Customization 3.0!

With a new look, thumbnails for items and categories that can endlessly scroll, we hope this will be much easier to navigate and use than the previous version of the system! (Plus an upgrade to four accessory slots!)


Customization Unlocks & Achievements

Achievements is coming to 1.0! Many achievements reward you with a cosmetic unlock for completing them. Many cool items to be earned here!


Journal System

What was that item I just now discovered? With the new journal system it will be easy to track your progress over what you have discovered in the game so far!


New Biomes

New depths mean new places to explore!


New Enemies

Look at the lad!!


... And more stuff!! (... Most likely!)

We are aiming to release Pit of Goblin 1.0 later this year!


OH! And a fun note!

We just released a time-limited PIT OF GOBLIN Demo on Xbox Series X|S!

If you wanna try out the game on a console, feel free to give it a whirl! The Xbox Demo also contains some features from this upcoming 1.0 update, like the new Character Customization system!

Q: Why do these features appear on Xbox before Steam?

A: We had use our latest branch of the game for Xbox, because it is the most optimized. We are targeting 60 FPS and older versions of the game was just too choppy on a console. We initially wanted the demo to not have these new features, but it was more time consuming in the end to just rip 'em out just for a demo's sake, plus the game just felt weaker. In the end, we want players to enjoy the game so we felt that a stronger demo was in everyones best interest.

All the new stuff that appears in the Xbox Demo is coming to Steam in the 1.0 Update, we just want it all to be collected in one big juicy update instead of smaller patches. We think that this will feel more impactful and bring more players back to the game. We apologize for the inconvenience and thank you again for being so patient with us! We are gonna do our best to deliver an amazing 1.0 Update!

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