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Jupiter Hell 1.9 - Heavy!

Jupiter Hell · Community Announcements · June 03, 2026

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You thought we were gone forever?

Coming back with a bang we present you the first new class for Jupiter Hell - the Heavy Gunner! Contrary to what you may think, this one was designed for Jupiter Hell first, and only then appeared in Jupiter Hell Classic, despite the timing :).

Speaking of Jupiter Hell Classic, it also received a big update today - check out the announcement for Jupiter Hell Classic 0.11 "Terminal" for more details on that!

Quick note - currently neither Linux nor Mac version of the game will work (use "previous" branch if you need a quick JH fix) - we will try to enable the Linux branch within a few days, but the Mac version will take some time. We updated our backend to SDL3, and are in the process of updating our renderer to SDL3_gpu as well (that's why we're OpenGL only for now) - once that is done we will be able to support all platforms again, but it is a bit of work. We apologize for the inconvenience!

Second note - while the translations were overhauled from the last release (especially the Japanese one), the new content isn't translated yet. We hope to fix this in the near future!

== Heavy Gunner ==



The definite hero of this patch, the Heavy Gunner comes with a majority of brand new traits, including 5 brand new MASTER traits, an interesting class skill, and opening up significantly different playstyles than our other 3 classes!

To tempt you to jump in, I'll list the Master traits - Firefly, Nuclear Coil, Trench Warrior, Meatgrinder, and Ablative Armor. Joining them are new traits - Heavy Handed, Concussion, Armorer, Grenadier, Reclaimer, Bullet Rain and Flare.

== Perk upgades ==



In an attempt to make drops more fun, we've randomized and increased the range of the values you can get from AV weapons found in the wild, buffed several unexciting ones and adjusted what can appear where. Sustain, IDR and MDF perks have a dedicated effect on meleee weapons now.

== UI/Engine upgrades ==



There's a new item details window, that will both solve the issue of multiple perks cluttering the equipment stats, and also give you more information including stats that are usually hidden (like critical damage). I think many people will also enjoy the expanded mod application interface listing all perks including ones that require higher WK levels.

Finally as mentioned before, significant backend changes are in progress too so report all issues!

== Buffs, buffs everywhere! ==



You get a buff, you get a buff, everyone gets a buff! We went through the entire exotic/unique item list and buffed a lot of the unexciting items. Some of the buffs are pretty significant so keep an eye in-game!

== Gameplay changes ==



These are more general balance changes, including one very significant to absolute endgame play - the reign of terror of the ADAPTIVE trait is over.

== Level changes ==



You'll notice balance changes directed at branch rewards here. We're trying hard to make the choice of branch meaningfull and prevent having a set meta of branch choices. Keep us in the loop if you think some branches are still underwhelming, or "mandatory".

== Bugfixes ==



And finally what would be a patch without a juicy list of bugfixes? We fixed a lot of issues, including some long running ones, so hopefully the game will be more stable and enjoyable for everyone!

== Raw changelog ==


Release 1.9 - Terminus - June 4th, 2026




== What's next ==


As the cadence of JH updates won't be too often, we'd still like a yearly content update to be a thing. Next version will be either 2.0 Ascension, or 1.10 Aftermath. Yes, there's still more stuff we want to add, and definitely not a single version, but the updates will be now a bit more spaced out :).

In the meantime, do check out Jupiter Hell Classic, it's cooking nicely for a 1.0 release this summer, and already has a Heavy class, but quite different from the JH one!
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