How do I subscribe to the Unstable beta branch?
Right-click PZ in your Steam library.
Select "Properties".
Under "Game Version & Betas" select "Unstable".
NEW
- Added Controller Re-Mapping
- Added extended idle animations when seated on the floor
UI/CONTROLLER
- Added new Gamepad Customization UI
- Controller Input Fixes
- Added the ability to press the X button to clear text entries
- Fixed controller issues in MapSpawnSelect
- Fixed controller issues in LoadGameScreen
- Fixed GrabCorpse binding not also dropping corpses
- Fixed the A button not toggling the ingredient inputs panel in the Build window
- Fixed the X button not clearing the text in ISTextEntryBox in some cases
- Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
- Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
- Fixed being unable to interact with some crafting stations on controller
- Fixed controllers not working in WorldMap
- Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
- Fixed navigating the add note menu on controller creating errors and locking the player
- Fixed aiming left or right on controller also aiming slightly downwards
- Fixed "Show the survival guide on startup" setting preventing players from performing several actions on controller
- Added the ability to press the X button to clear text entries
- Added vertical scrollbar to survival-guide text
- Reworked the User List window UI
- Removed the obsolete "Choose Mods" button from the server-settings Mods panel
- Fixed some icons overflowing in the animal tracks info window
- Fixed Feeding Trough Info UI widening indefinitely after being pinned
- Fixed survival-guide text rendering outside the panel
- Fix tooltips for the Animal Breeding Season and Animal Info
- Fixed Blood Decals dropdown menu in options showing two percentage signs
- Fixed the foraging info button not linking to the Survival Guide
- Fixed equipped walkie-talkie RMC menu not having device options
BALANCE
- Updated the colour of the Discomfort moodle to better differentiate from Unhappy
- Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
- Hiker occupation cost has been changed from -6 to -5
- Adjusted encumbrance values of several items and moveable objects
- Increased the amount of thread required to weave a fabric roll from 100 to 400
- Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients
MP
- Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
- Restored BanIP/UnBanIP and "Ban IP" UI on Steam servers for direct connections
- Fixed weapon magazines disappearing after reloading
- Fixed an exploit that allowed players to download server map data
- Fixed an exploit that allowed players to recover endurance constantly
- Fixed the consolidate action creating item duplicates
- Fixed an instance of killed zombies duplicating on server reconnect
- Fixed an instance of zombies disappearing
- Fixed local split-screen players not seeing each other in the game world
- Fixed being unable to enable FastMove cheat
- Fixed animals in the trailer disappearing after relogin
- Fixed some animals being visible to one player but invisible to another
- Fixed being unable to put a chicken in the trailer if it was taken from a hutch
- Fixed players having infinite endurance at high FPS
- Fixed players being able to sit together on the same furniture
- Fixed the Map Rempote Player Visibility settings not working properly
- Fixed fertilized eggs in a fridge continuing to show fertilized status
- Fixed an anti-cheat server-side exception
- Fixed a server-side exception while exercising
- Fixed a server-side exception when spawning an animal
- Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
- Fixed loot-window container buttons not updating when a padlock is added or removed
- Fixed fire sprites not rendering inside buildings
- Fixed Scrap Jewellery not adding gems to the player's inventory until after relogging
- Fixed sandbox option "All Known On Start" failing after the player leaves and rejoins the server
- Fixed being unable to shoot at wall lamps
- Fixed food items showing as frozen in the freezer, when they are still freezing
- Fixed zombie animations on stairs
- Fixed being unable to add ingredients to a drying rack from the ground
- Fixed towels not getting wet in the rain
- Fixed zombies not trampling crops
- Fixed player animation when getting up after bumping into a tree/zombie
- Fixed being unable to craft different items immediately after producing several identical items in a row
- Fixed zombie spawn being delayed after server connection
- Fixed non-pvp zones being removed after server restart
- Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
- Fixed animal skeletons reappearing in the player's inventory after relogin
- Fixed fishing rod bait not syncing properly
- Fixed sleeping with high encumbrance causing critical damage or character death
- Fixed dish encumbrance changing after being moved from inventory
- Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
- Fixed weapon condition desync when an item is transferred
- Fixed safehouse removal time server option not working properly
- Fixed safehouse text channel not working properly
- Fixed debug-spawned corpse items not matching on client and server
- Fixed an issue with the timed action queue not working properly when ripping clothes from a container
- Fixed incorrect animal icons being displayed in the inventory
- Fixed performing a medical check several times breaking the medical check window UI in multiplayer
- Fixed a number of UI scaling issues at smaller resolutions in multiplayer
- Fixed being unable to access fireplace inv via LMC after adding fuel
FIXES
- Fixed a rendering issue that could impact performance
- This should improve performance while driving through towns
- This should improve performance while driving through towns
- Fixed all animals being female
- Fixed severe performance issues occurring when "Generator tile range" is set to a high value
- Fixed issue causing trailers to flip after attaching if the car is too close to it
- Fixed some media items teaching the wrong recipes
- Fixed being unable to hop over low concrete road blocks
- Fixed changing resolution in game causing crashes
- Fixed Autodrink so that it now only applies to 100% water
- Fixed Engineer & Farmer not granting all of their intended crafting recipes
- Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
- Fixed zombies being unable to crawl under burned vehicles
- Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
- Fixed generator fuel consumption not being updated when microwaves automatically shut off.
- Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
- Fixed gas station pumps not properly recognizing available electricity
- Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
- Fixed being unable to drink directly from player constructed sinks
- Fixed remote trigger bombs failing to trigger below z=0 or above z=7
- Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
- Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
- Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree
- Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete
- Fixed animal leather items using the wrong item type.
- Fixed issues with some moveables caused by tile properties
- Fixed being unable to disassemble log gates
- Fixed visual bugs related to floor tile properties
- Fixed Swingset text being displayed as "Swingset Swingset". Now reads "Playground Swingset"
- Fixed multi-tile lamps not working as a single object
- Fixed item clipping caused by incorrect tile surface heights
- Fixed certain roof tiles preventing the creation of floor tiles
- Fixed exceptions occurring after paint runs out
- Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over
- Fixed security doors remaining locked after using "Unlock Door" in the context menu
- Fixed radio presets randomising after picking up radio and place it back down
- Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down
- Fixed being unable to change combo wash/dryer machine's mode
- Fixed walkie-talkies remaining on when returned to a belt hotbar slot
- Fixed animal weight changing after being placed on a butchering hook and removed
- Fixed being unable to move keyrings from bag to inventory/container through transfer all
- Fixed being unable to dismantle Makeshift Radios held in inventory
- Fixed missing spacing in AEBS weather reports.
- Fixed "Tainted" status still appearing in tooltip for Tainted Water when the sandbox option to display it was turned off
- Fixed "Attach Animal to Tree" not removing rope from the player's inventory
- Fixed animals being visible through walls and solid barriers
- Fixed Hydration Packs not gaining encumbrance when filled with water
- Fixed Scythed Grass being added to the player's inventory regardless of max carry weight
- Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventory
- Fixed a number of bags being unable to spawn with holes
- Fixed being unable to pick up an animal corpse
- Fixed tents not being completely destroyed by fire
- Fixed players being unable to climb up a rope over water tiles
- Fixed clicking on the context sub-menu of world objects preventing subsequent interaction with the context sub-menu of any inventory item
- Fixed washing machines having unlimited water even when plumbed to empty rain collectors
- Fixed animal stats not properly updating while outside loaded chunks
- Fixed zombies dying when impacted by vehicles at low speeds
- Fixed players being able to dig furrows and plant seeds on occupied tiles
- Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses
- Fixed missing textures on some bags when worn by female characters
- Fixed visual errors occurring when building near or on water
- Fixed water tiles sometimes being rendered twice, causing flickering along the shore
- Fixed a graphical issue on the loading screen after quitting the game while sleeping, and reloading save
- Fixed model for leather water bag breaking when worn with vests
- Fixed Bagel evolved repices text erroneously containing "Prepare Bagel"
SFX
- Adjusted SFX volumes to bring all audio levels into a more balanced state
- Added new SFX for Vehicle Containers
- Added new SFX for stepping on leaf tiles.
- Added Unique engine start failure SFX for each vehicle type.
- Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
- Added ambient SFX to large and small ventilation objects.
- Added ambient SFX for Water Tanks and Fluorescent Tube Lights
- These are a work in progress and may not play in all circumstances.
- These are a work in progress and may not play in all circumstances.
- Popcorn Machine now has an appropriate on/off sound.
- Reworked System for Item Transfer SFX
- Zombie Trip SFX range has been increased to 70 tiles.
- Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
- Zombie vocal SFX range has been increased to 70 tiles.
- Fixed SFX for "Sit on Ground" action not syncing properly with its animation.
- Fixed slicing bread, cake, or pie not using the appropriate SFX.
- Fixed curtains not playing sounds when opening/closing in MP.
- Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
- Fixed audio from 3D-placed, powered-on walkie-talkies or radios not playing until after reloading the chunk
- Fixed sprinters playing shambler audio and vice versa
- Fixed remote clients playing transfer-completion sfx for every item
TECHNICAL/DEBUG
- Added ARF Recording Button in debug to assist with bug reports
- Removed unnecessary console output when reducing weapon head condition
- Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.