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Patch Notes - 0.6.2.3:260530-2055

NEBULOUS: Fleet Command · Community Announcements · May 30, 2026

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Hello Spacers,

We hope you've been enjoying the campaign over the last day and a half. There were a few issues that were brought to our attention once the update hit the wider playerbase. This is a quick bugfix patch to resolve some of the most critical ones, as well as a few other very minor things.

Bug Fixes:

- Fixed several memory leaks.

- Fixed Lamplight minor asteroids having no colliders.

- Fixed tutorial 3-1 not advancing past the launch of the skiff.

- Fixed disconnected players not timing out and clogging up dedicated server lobby slots.

- Fixed a disconnect when another disconnected player's ships were transferred to you.

- Fixed being unable to save a campaign in the campaign editor if any of the ship templates had no mod array recorded.

- Fixed NullReferenceException when loading a save file which had skiffs with an active search wreck order.

- Fixed mod download prompt not appearing in skirmish lobbies.

- Fixed fleet and ship/craft/missile template files having their required mods array cleared. Some fleets that use mods may need to be re-saved in the fleet editor so mods are reported correctly in multiplayer.

- Fixed skirmish scenario point scores accumulating at half the rate they should (every 20 seconds instead of every 10).

- Fixed graphical error on the SDM-1 schematic.

- Fixed a dialog line being incorrectly split in Glimmering Reach.

- Fixed issuing a ROL or HDG order to an immobilized ship changing the movement icon even though the ship was still immobile.

See you in the battlespace,

- The NEBULOUS Team

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