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Zero-K v1.14.5.3 - Eggs and Wires

Zero-K · Community Announcements · May 28, 2026

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This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The egg can also be transported and thrown, to take advantage of its disabling explosion.

On the more regular side of things we have a revert of the Hermit regeneration experiment, and numerous features and fixes. These include a new attrition graph for the endgame stats, and a lighting system update to fix the Pylon light bug.

Balance



Fixed commander morph costs being unintentionally far too high.

Added Commander Egg.
Hermit loses its regeneration.
Singularity Reactors can be built on the edge of the map again.
Discouraged movement blocking via nanoframe spam.

Features



Added grid wires between Metal Extractors and energy structures (thanks Licho and Anarchid).
Other features:

Fixes


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