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Patchnote #87 for Dark Hours (v1.0.26838)
Dark Hours · Community Announcements · May 22, 2026
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Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026
Monsters
- HideBehind
- Improved speed and rotation while crossing doors.
- Fixed cases where the HideBehind could get stuck when players were outside the navmesh.
- Fixed thrown objects colliding with the HideBehind while invisible.
- Improved catch reliability and fixed Crossdoor cancellation behavior.
- Driftborn
- Fixed several ability loop issues when players were outside the navmesh.
- Fixed incorrect mirror counter behavior.
- Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.
- General Monster Navigation
- Improved fallback navigation behavior when monsters search for players.
- Fixed pathfinding loops caused by invalid threat checks.
- Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.
Gameplay
- Metal Gate Statue Fix: Fixed Metal Gates that were no longer destroying statues.
- Metal Gate Navigation Fix: Metal Gates no longer affect navmesh generation.
- Frying Pan Update: The Frying Pan is now correctly treated as a metal item.
Level Design
- Art Exhibit Metal Gate Collider Fix: Fixed collider issues on large Metal Gates in the Art Exhibit.
- Shelf Material Fix: Fixed a missing shelf material.
UI
- Crossplay Localisation Fix: Replaced incorrect "Crossplatform" wording with "Crossplay".
- French Localisation Fix: Fixed French translation for "Enable Crossplay".
- Contract Difficulty Feedback Update: Improved contract difficulty visibility and feedback.
General
- Save File Safety Check: Added a backup save creation if the main save file cannot be written.
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