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The Lost Keepers Patch v5.0.4

Dome Keeper · Community Announcements · May 21, 2026

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Hey Keepers


we have been reading your plentiful reports and feedback, thank you so much!

We got a proper chunky patch out now, read all about it below.
As you can see we are slowly doing more quality of life improvements, like the ability to play your DLC character even if the host does not have the DLC.

What's next:


We are also getting ready to work on the enabling mods again for multiplayer, and generally improving mod support. If you have modded dome before and found some friction or things that were hard to mod or colliding with other mods, now is a great time to tell us so we can improve it.

Patchnotes for v5.0.4


MAJOR
  • Allow clients to share their unlocked elements with the host for a combined loadout.
  • fixed balance of relic hunt and assignments. There was a bug that made the monster waves too easy in these modes. Thank you ericpenn for reporting! We rebalanced the new assignments for that, as we balanced them to the accidentally easier balance.
  • fixed prestige runs getting false marked as cheated when the 'Send Cobalt' upgrade was used.
  • fixed one skin of beastmaster not unlockering properly when buying all normal catgoblins
  • tiny bird will now be unlockable in any normal run that has nests (containing an egg)


    MINOR

    • instead of the orchard buff lasting super long with multiple players in a team, the fruit grows much faster instead
    • interaction between infiltrator rope and side drill removed
    • beastmaster tentacle wobble improvements
    • Don't stop Steam users from hosting Steam or LAN games just because their Playfab connection failed. Gracefully disable crossplay on host in such scenarios. Also removed crossplay checkbox from join for Steam users as it adds friction with no benefit.
    • Infiltator's Rope Camera will now follow the keeper once it's finished pulling, preventing the keeper to get off screen.
    • Enabled punisher waves in Survival of the Fittest


    BUGFIXES

    • fixed infiltrator wall slide when tile below is destroyed
    • fixed most beastmaster and infiltrator music not looping correctly
    • fixed iron tiles in dense iron assignment still being super hard after being dug out by catgoblins or iron worms
    • fixed infiltrator gadget drop direction
    • fixed teleport cancelling for infiltrator and beastmaster
    • fixed gadget slot visualization in gadget selection popup not working
    • fixed icons missing from emergency guild assignment
    • fixed infiltrator carried gadget droping on drone
    • reduced how much the infiltrator throws the teleporter
    • fixed infiltrator sometimes carrying gadgets to inside the dome
    • fixed infiltrator chain inside tesla dome
    • fixed a potential crash when a keeper4 leaves during loadout
    • invisible tentacles on teleport cancel fix
    • fixed probe to take two cellar slots in multiplayer if selected twice
    • fixed damage dealt and damage received not properly displayed when finishing a saved game
    • fixed transport drones to continue collecting resources when game is over
    • fixed custom supplement order from prestige getting transferred into other game modes
    • fixed visual bug with orchard fruit not showing the correct remaining buff duration
    • fixed orchard fruit not depleting with mining when loading a saved game
    • fixed ending music suddenly stopping
    • fixed cobalt cave replenishing with loading a saved game
    • fixed spawning redundand keepers when client continues
    • fixed some slider labels in the options to not properly update
    • fixed first iron tile in multiplayer not granting the intended iron amount
    • fixed keeper getting stuck in multiplayer when loading probe while other player picks probe supplement
    • fixed random gadgets getting spawned with save games
    • fixed portal caves sometimes not adding drops to the inventory


    Best Wishes,
    René

    Also please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.
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