MODDING: Added Steam Workshop support. Subscribed mods are detected on launch and can be enabled or disabled from the new Mod Manager, opened via the Mods button on the main menu.
MODDING: Mods can modify or extend data across 19 categories: foods, beverages, seafood, liquids, vehicles, vehicle stats, boats, crafting recipes, cooking recipes, generic recipes, upgrades, NPCs, NPC stats, furniture, furniture stats, objects, zombies, zombie stats, and zombie drops. Both merge (override existing fields) and append (add new entries) modes are supported.
MODDING: Mods can override or add in-game images by placing PNG files in the mod's images folder.
MODDING: Mods can extend an existing language or add an entirely new language, including bundling their own .ttf or .otf font.
MODDING: Added a standalone Workshop Uploader tool for mod authors, included with the game install. It packages a mod folder, validates the manifest, publishes to Steam Workshop with Public, Friends Only, or Private visibility, and remembers ownership so the same Workshop item can be re-uploaded with updates.
MODDING: Bundled example mods covering crafting recipes, cooking recipes, food data, and image overrides as starting points for mod authors.
MODDING: Included Italian and Ukrainian language pack examples.
BACKEND: Migrated the game runtime from 32-bit Python 3.7 to 64-bit Python 3.12.
BACKEND: Updated the Steamworks SDK from 1.58a to 1.63.
BUG FIX: Fixed an issue where sound effects played at roughly 4x speed on systems with 7.1 surround audio output.
GAMEPLAY: Bag and ammunition belt durability no longer decreases while moving inside Terminus.
SOUND: Replaced the main menu BGM with a commissioned track (The Disappearance by Emmett Cooke).
How to Join the Beta: Open your Steam Library > Right-click Terminus: Zombie Survivors > Select Properties > Go to the Betas tab > Choose “v1.3 (Beta release v1.3)”.
Thank you for your feedback! If you encounter any issues or have suggestions, please let us know through Discord, the Steam Discussions, or by email at [email protected].
Best, In-geon Longplay Studios