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v1.17 Update

Empyrion - Galactic Survival · Community Announcements · May 19, 2026

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Dear Galactic Survivalists!

We have successfully increased the maximum block limit in BlocksConfig.ecf to 8192. As a result, all item IDs used by the API (code mods) will shift accordingly.

If your mod uses item IDs in any form, you will now need to calculate them using:

Failing to apply this offset will result in incorrect items being given by the API in-game.

Please note that the IDs inside BlocksConfig.ecf itself are NOT affected by this change.

We also want to point out the ModApi.Application.GetBlockAndItemMapping() call available in the V2 API (ModApi.dll). Using this method ensures your application always receives the correct item ID mappings. The method is available on the Playfield Server.

For example, you could export the mapping to a .txt file and have your mod read from it dynamically instead of relying on hardcoded IDs.

EAH

It is highly recommended to switch to this version with v1.17!

- Fix file version update to include new GameVersion handling

- Updated EAH to respect the new Block ID increase.

For this you need to set the game version to v1.17 as in the screenshot in the main page of the config

In Germany, there’s a saying: “May brings all things new” (Alles Neue macht der Mai).  With that in mind, Update 1.17—which is going live to EXPERIMENTAL phase today—includes a major new feature for anyone who’s ever lost their way while jumping through the galaxy: the Warp Route Planner!

With this new feature, you can calculate a route to your destination on the galaxy map. You’ll receive a list of (cyan colored) jump points that you can reach one after another using the warp drive currently installed in your ship. All you have to do is: align with the next jump point displayed, throttle up and activate the warp drive! You can find more information in the overview below.

Of course, this isn’t the only new content in version 1.17. In addition to a relevant update to the galaxy (playfields, POI, vessels and more), there are numerous smaller and larger adjustments and new features. Among other things, with the “effect hardening” feature, you’re now better protected against certain status effects during specific attacks—depending on your suit and installed boosters.

We’ve also made some content adjustments in the Testing Grounds scenario. For example, a new jumpgate model has been implemented, and the jumpgate network has been adapted to the action and mission tree planned for the future (even though you can currently still use the network without restrictions!).  

As always, we look forward to your feedback on both the new features and the general and scenario-specific changes!

Please add your feedback over here: https://empyriononline.com/forums/faq-feedback.25/

or on our Discord https://discord.gg/empyrion

Please report bugs over here: https://empyriononline.com/forums/bugs.24/

We hope you enjoy testing!

 

FEATURE UPDATE & ADDITIONS

The following features apply to ALL scenarios.

Feature addition: Warp Route Planner

The Warp Route Planer allows to plot a full multi-jump warp route straight from the Galaxy Map up to 500 LY instead of hopping star-by-star.

Important: There can be three occasions where you will not get a route to your selected star.  

  1. The selected star is farther away than 500LY from your current position. You will get a route up to that limit, though. 

  2. The selected star is not reachable at all OR with your current warp drive range..

  3. The routing times out. If the route calculation takes more than 30 seconds, the plotting will stop. This can happen when the travel route is very complicated.

For all points there will be a dialogue or popup, indicating the reason why the plotting failed or where it was clamped. This is intentional and NOT a bug, because the dialogue or the popup info will give you the option to use the warp navigation waypoints that have already been calculated up to the point of when the calculation stopped or was clamped.

Improvements to General Galaxy Map / Bookmark Handling

Quality-of-life fixes made along the way — they apply to regular bookmarks and map use, not only nav routes.

Feature addition: Effect Hardening

The following status effects are currently tagged as “Piercing”: Open Wound, Fracture Closed, Fracture Open, Poison Bite, Stunned, DermalParasite, AlienParasite

CHANGES & UPDATES

The following changes either apply to any or only particular scenarios.

Default Random & Default Random EXP

Playfield Updates:

Note: Changes will only appear in newly created savegames OR on playfields of current savegames that were not visited before the update.

Other changes:

BPYAML Export / Import

We added support for BPYAML export and import for blueprint (.epb) files.

What’s New

Why It’s Useful

Blueprint files are normally stored as binary .epb files, which are difficult to inspect or edit manually. With BPYAML support, blueprint data becomes readable and editable in a structured YAML format.

This makes quick modifications much easier, such as:

Batch Processing

The export/import commands also support processing multiple files in a single operation:

This significantly improves workflows for large blueprint collections or automated pipelines.

Fixes:

Scenario: Default Random EXP (Testing Grounds) only

Note: Please always start a  new savegame when using the Default Random EXP (Testing Grounds) scenario!

Content

Added new layout of Progenitor Jumpgate Network. Note: Currently all Jumpgates are activated by default. They do not need to be discovered anymore. In the future some of the gates might require some tasks to activate them.

Other changes & fixes

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