The checkpoint system had improved but that caused a huge hitch on touching checkpoints. I have managed to remove that! I don't see any new bugs from it in my build, but let me know how it works.
Aside of that, a few more fixes as usual. :)
Changelog
- Heavily reduced stutter when reaching a checkpoint.
- Ensured dialogue choices are represented correctly after a checkpoint load.
- Enforced health policies on switching levels to ensure health does not reset in 2-part levels.
- Ensured player cannot shoot inside a No Weapon Area under any circumstance.
- Fixed dialogue not resetting after pressing “Last Checkpoint”.
- Fixed terrain geometry softlock near a tree in level 10.